[XCAFS23] Round7 part2: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

Wow, didn’t see that option of your’s with tech 1 only. Who would have thought not putting tric in SL would give away the relatively huge advantage that I had…
A few Hyperions later even your hand size is not going to be a problem anymore… Darn!

XCAFS23 round 7 part 2 P1T6

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Immortal (5/5)
Ready or Not


STARTING HAND
Tenderfoot (1/2)
Hyperion (4/5)
Temporal Distortion
Nimble Fencer (2/3)
Nimble Fencer (2/1)
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
Wither
Timely Messenger (1/1)


NextHand

Feral Strike
Temporal Distortion
Brick Thief (2/1)
Hyperion (4/5)
Bloom


Discard

Tricycloid (5/5)**
Immortal (5/5)
Ready or Not
Granfalloon Flagbearer (2/2)
Temporal Distortion
Nimble Fencer (2/1)


Tech 2 card(s)
Get Paid - ($9)
Hyperion kills SL, I draw - ($4)
tenderfoot - ($3)
fencer attacks tech 2 - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Hyperion (4/1)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

let’s cross fingers that I didn’t stretch my luck that his three cards don’t hold all the answers to my sketchy patrol. but as max is not available it should be fine -unless he has both tric and hyperion, then I’m screwed…