Wow, didn’t see that option of your’s with tech 1 only. Who would have thought not putting tric in SL would give away the relatively huge advantage that I had…
A few Hyperions later even your hand size is not going to be a problem anymore… Darn!
XCAFS23 round 7 part 2 P1T6
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Immortal (5/5)
Ready or Not
STARTING HAND
Tenderfoot (1/2)
Hyperion (4/5)
Temporal Distortion
Nimble Fencer (2/3)
Nimble Fencer (2/1)
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
Wither
Timely Messenger (1/1)
NextHand
Feral Strike
Temporal Distortion
Brick Thief (2/1)
Hyperion (4/5)
Bloom
Discard
Tricycloid (5/5)**
Immortal (5/5)
Ready or Not
Granfalloon Flagbearer (2/2)
Temporal Distortion
Nimble Fencer (2/1)
Tech 2 card(s)
Get Paid - ($9)
Hyperion kills SL, I draw - ($4)
tenderfoot - ($3)
fencer attacks tech 2 - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
- Hyperion (4/1)
- Nimble Fencer (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
let’s cross fingers that I didn’t stretch my luck that his three cards don’t hold all the answers to my sketchy patrol. but as max is not available it should be fine -unless he has both tric and hyperion, then I’m screwed…