Let me raise that KPI to 1.5 on average
This tiny b just shredded my last hope. Now this plan of reducing Cal’s health down to soldier range looks rather dumb.
XCAFS24 FINALS part3 P2T7
P1 [Balance]/Feral/Growth vs. P2 [Finesse]/Peace/Law
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Boot Camp
STARTING HAND
Community Service
The Art of War
Spore Shambler (2/3)++
Judgment Day
General’s Hammer
WORKERS
Rampant Growth
Rich Earth
Forest’s Favor
General’s Hammer
General’s Hammer
NextHand
Verdant Tree (3)
The Art of War
Judgment Day
Community Service
Young Treant (0/2)
Tech 2 card(s)
scavenger - ($1)
Get Paid - ($10)
Worker - ($9)
shambler - ($6)
Oni - ($4)
tower - ($1)
tech 1 - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Spore Shambler (2/3)++
Elite:
Scavenger: Oni (2/3, lvl1)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 7
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
I need anti stealth, I need access to more heros, I need more base health, I need a miracle!