[XCAFS24] FINALS part3: P1 thehug0naut vs P2 zango

Let me raise that KPI to 1.5 on average :rofl:

This tiny b just shredded my last hope. Now this plan of reducing Cal’s health down to soldier range looks rather dumb.

XCAFS24 FINALS part3 P2T7

P1 [Balance]/Feral/Growth vs. P2 [Finesse]/Peace/Law

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Boot Camp


STARTING HAND
Community Service
The Art of War
Spore Shambler (2/3)++
Judgment Day
General’s Hammer


WORKERS
Rampant Growth
Rich Earth
Forest’s Favor
General’s Hammer
General’s Hammer


NextHand

Verdant Tree (3)
The Art of War
Judgment Day
Community Service
Young Treant (0/2)


Tech 2 card(s)
scavenger - ($1)
Get Paid - ($10)
Worker - ($9)
shambler - ($6)
Oni - ($4)
tower - ($1)
tech 1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3)++
  • :psfist: Elite:
  • :ps_: Scavenger: Oni (2/3, lvl1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I need anti stealth, I need access to more heros, I need more base health, I need a miracle!