Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
hyperion - ($3)
max - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Hyperion (4/5)
Elite:
Scavenger:
Technician: Max (2/3, lvl1)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
ok bummer, that tech skip doesn’t hurt him. but now I’m fairly certain that my deck is better than his, with his deck being diluted by os and multiple tech 1 units. hopefully that will be enough to compete with bs and his way better tech 0 cards.
Tech 2 card(s)
Get Paid + float - ($10)
messenger & hyperion trade SL, draw 1 - ($9)
max attacks prynn, sparkshot neo
Hyperion kills prynn, max to midband, draw 1 - ($4)
Spark neo - ($3)
maxband max flickers Hyperion - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite: Hyperion (4/5)
Scavenger:
Technician:
Lookout:
In Play:
Max (3/4, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
60% to draw one of my TDs for the tech break, but no such luck… and even though these trades were not really good ones, I’m now 6g ahead on the table plus a card more in hand but I really don’t have the slightest idea whether this will be sufficient
Temporal Distortion
Temporal Distortion
Feral Strike
Tricycloid (3/3)
Hyperion (4/5)
Older Brother (2/2)
Research & Development
Tech 0 card(s)
Get Paid - ($10)
discard to draw
immortal - ($4)
TD Hyperion into tric, shoots your tech 2 three times - ($2)
TD tric into tric, breaks tech 2 - ($0)
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Immortal (5/5)
Elite:
Scavenger:
Technician: Tricycloid (4/4*)
Lookout:
In Play:
Max (3/4, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
really should have gone for the max discard draw last turn instead of having the secure neo kill… that additional 50% for TD would have been worth it…
Tech 2 card(s)
Get Paid + float - ($11)
Immortal hits your immortal to 1hp
Max - ($9)
Temporal distortion immortal to tricycloid - ($7)
Tricycloid uses one rune to exhaust your immortal
Now! tricycloid, kills your technician - ($6)
Temporal distortion tricycloid into Hyperion - ($4)
Hyperion kills your max, i draw
Maxband max, flicker hyperion - ($2)
Hyperion breaks tech 1, i draw
Fargo breaks tech 2
temporal distortion hyperion into xenostalker - ($0)
Discard 5, draw 5
Board Info: In Patrol:
Squad Leader: Xenostalker(3/6a)
Elite:
Scavenger:
Technician: L5 Max(3/4)
Lookout:
In Play:
Battle Suits
Fading Argonaut(3/3) fading 3
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
1 dmg short of lethal,
minimum requirements: double tech break and max dead
best i can see leaves me with healthy hyperion and fargo and extra 2g to spend on a hero blocker/something hyperion attacks draw me
can forfeit some of that for extra base dmg but who cares
mm if can also do it without attacking with fargo would be good for extra blocks but don’t think i can see a way
lollll wth are these hyperion draws, welp that makes GG next turn harder, i hope i get an RnD
I honestly don’t get what you had to redo with drawing within your current turn as playing Vir was the last action you took, but I assume everything should be fine now… Will play somewhen later, probably tonight.
ah, miscommunication, i redrew neither of the hyperion draws, i only meant rolled back as in, unhired Vir
anyway the TD was the first hyperion attack so it would have made little difference
three TD in ne turn indeed is impressive. That probably seals the deal. So much for me missing the 60% to draw a TD from my two hyperion attacks that would have done the tech break in T5 being crucial. Really should have gone for the additional max discard draw instead of being sure to killl neo
But let’s return the spotlight to your turn. “using up” immortal but still being able to TD him, having now at the ready and being able to flicker a hyperion after a cumulative sum of three TDs is just beyond awesome! Absolutely awesome!
now finish me
XCAFS23 round 4 part 2 P2T7
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Thoughts - no need to hide these
this was the single most devastating move that I’ve ever seen with only 11 gold. there is literally a zero chance of coming back, but he deserves to cut my throat after that turn, so I’m not going to resign
Yeah i thought that T5 seemed lucky for me, 100% the game deciding turn: i could see the two TDs coming in my deck, just needed to get immortal down to guarantee having a Tech 2 to use them on
But thanks, it was fun to play too! but unfortunately i definitely can’t finish you yet and need to avoid you being able to do similar things with that immortal of yours lol
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
STARTING HAND
Ready or Not
Argonaut(4/4a)
Origin Story
Temporal Distortion
Research & Development
Nullcraft
Undo
Neo Plexus(3+1/2)
Research & Development
Tricycloid
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
This turn was 1 dmg, or 1 gold, or just a different draw 5 from 6 at the end of last turn away from lethal😅 but slow and steady to bring it home i guess, probably have you next turn LOL
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
STARTING HAND
Xenostalker(3/6a)
Hyperion(5/5)
Tricycloid
Immortal(5/5a)
Now!
Temporal Distortion
Research & Development
Undo
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
NextHand
Temporal Distortion
Research & Development
Argonaut(4/4a)
Ready or Not
Tricycloid
Discard
Tricycloid
Xenostalker(3/6a)
Research & Development
Now!
Undo
Immortal(5/5a)
Tech 0 card(s)
Get Paid - ($10)
Hyperion - ($5)
hyperion kills River, 2 lvls to prynn, i draw
midband prynn - ($4)
fargo trades older brother
TD hyperion into another hyperion - ($2)
hyperion breaks tech 2, i reshuffle and draw
Prynn breaks tech 1
Max taps to discard and draw
Awful , but did make me laugh
Definitely was a way to do more dmg here but i only realised recently that TD doesnt target and so have been waiting to do this…
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
STARTING HAND
Temporal Distortion
Research & Development
Tricycloid
Ready or Not
Argonaut(4/4a)
Nullcraft
Origin Story
Temporal Distortion
Neo Plexus(3+1/2)
Fading Argonaut(3/2) fading 1
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
NextHand
Origin Story
Tricycloid
Argonaut(4/4a)
Temporal Distortion
Research & Development
Tech 0 card(s)
Get Paid + float - ($12)
Research and development - ($10)
TD hyperion into omegacron - ($8)
Sac 6 Workers, omegacron kills River
prynn kills messenger
max deals 3 to your base
td omegacron into another omegacron! - ($6)
sac four Workers and 2 heros
omegacron finishes your base
play original omegacron, but would only be able to get 4 runes off it - ($4)
GG!
Float ($4)
Discard 9, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
omegacron(9/7)
omegacron forecast 6
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 12
Disc: 0
Gold:
Gold: 4
Workers: 10
GG though and WP, that T5 really was the deciding turn i cant see anything glaring that either of us missed otherwise. Thanks for a fun game