dwarddd
December 18, 2023, 1:06pm
1
@zango GL, HF
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Forgotten Fighter
Tinkerer
Nullcraft
Battle Suits
Neo Plexus
Time Spiral
Plasmodium
Temporal Research
Hardened Mox
WORKERS
Plasmodium
NextHand
Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Battle Suits
Discard
Temporal Research
Tinkerer
Time Spiral
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Fading Argonaut(2/3) fading 3
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
zango
December 18, 2023, 9:40pm
2
GL & HF!
XCAFS23 round 3 part 2 P2T1
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
NextHand
Tenderfoot (1/2)
Timely Messenger (1/1)
Spark
Wither
Bloom
Discard
Brick Thief (2/1)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
Brother - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Cal (2/3, lvl1)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I think his possible Cal kill with NC+BS wouldn’t be too bad of a trade for me so let’s do this instead of brother in elite and Cal backline.
dwarddd
December 19, 2023, 11:11am
3
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T2
Tech StartingHand Workers
TECH
Seer
Argonaut
STARTING HAND
Battle Suits
Neo Plexus
Forgotten Fighter
Hardened Mox
Nullcraft
WORKERS
Plasmodium
Hardened Mox
NextHand
Tinkerer
Temporal Research
Seer
Time Spiral
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
battlsuits - ($2)
Max - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(3/3a) fading 2
Elite :
Scavenger :
Technician : L1 Max(2/3)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
zango
December 19, 2023, 4:36pm
4
XCAFS23 round 3 part 2 P2T2
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Hyperion (4/5)
STARTING HAND
Bloom
Timely Messenger (1/1)
Tenderfoot (1/2)
Spark
Wither
WORKERS
Fruit Ninja (2/2)
Wither
NextHand
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Hyperion (4/5)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom Cal - ($3)
Tech 1 - ($1)
Cal stealthily kills Max, you draw, midband heals
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Older Brother (2/2)
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
BS is so crazily overpowered… only 2g to thin out the deck and on a side note additional +1 attack to all units…
Post draw: this sucks!
dwarddd
December 19, 2023, 6:42pm
5
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T3
Tech StartingHand Workers
TECH
Origin Story
Now!
STARTING HAND
Time Spiral
Seer
Forgotten Fighter
Tinkerer
Temporal Research
Neo Plexus
WORKERS
Plasmodium
Hardened Mox
Time Spiral
NextHand
Argonaut
Nullcraft
Temporal Research
Origin Story
Tinkerer
Tech 2 card(s)
Get Paid, tech draw - ($6)
Worker - ($5)
Seer, give fargo another turn - ($4)
Neo Plexus - ($2)
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Fading Argonaut(3/3) fading 2
Scavenger : Seer(3/1)
Technician :
Lookout :
In Play:
Battle Suits
Neo Plexus(3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
zango
December 19, 2023, 7:18pm
6
that’s lot of early float. I’m curious what you’re going to do with that!
XCAFS23 round 4 part 2 P2T3
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Temporal Distortion
Immortal (5/5)
STARTING HAND
Granfalloon Flagbearer (2/2)
Hyperion (4/5)
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
NextHand
Helpful Turtle (1/2)
Brick Thief (2/1)
Hyperion (4/5)
Bloom
Discard
Hyperion (4/5)
Tenderfoot (1/2)
Temporal Distortion
Immortal (5/5)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
cal kills Fargo, maxband heals - ($5)
tech 2 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Older Brother (2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
I like this situation. with FF or OS he can slow me down significantly, but in both cases he has to skip his own tech 2
dwarddd
December 19, 2023, 11:11pm
7
Mmmmm i had my reasons i think
However i am seriously questioning why i put fargo in elite and also cant remember why🤔
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T4
Tech StartingHand Workers
TECH
Tricycloid
Immortal
STARTING HAND
Nullcraft
Argonaut
Temporal Research
Origin Story
Tinkerer
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
NextHand
Fading Argonaut(3/3) fading 2
Forgotten Fighter
Now!
Tricycloid
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
prynn - ($6)
origin story cala - ($3)
argonaut - ($0)
seer trades brother you draw
neo deals 3 to tech 2
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite : Argonaut(4+1/4)
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
Neo Plexus(3/2)
L1 Prynn(1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
zango
December 20, 2023, 8:58am
8
Well it doesn’t look like it hurt you
XCAFS23 round 4 part 2 P2T4
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Immortal (5/5)
Temporal Distortion
STARTING HAND
Helpful Turtle (1/2)
Hyperion (4/5)
Bloom
Brick Thief (2/1)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
NextHand
Brick Thief (2/1)
Spark
Tenderfoot (1/2)
Timely Messenger (1/1)
Hyperion (4/5)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
hyperion - ($3)
max - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Hyperion (4/5)
Elite :
Scavenger :
Technician : Max (2/3, lvl1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info:
Cards:
Gold:
Thoughts
ok bummer, that tech skip doesn’t hurt him. but now I’m fairly certain that my deck is better than his, with his deck being diluted by os and multiple tech 1 units. hopefully that will be enough to compete with bs and his way better tech 0 cards.
dwarddd
December 20, 2023, 9:34am
9
Do your worst
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T5
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Forgotten Fighter
Now!
Tricycloid
Fading Argonaut(3/3) fading 2
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
NextHand
Temporal Research
Immortal
Origin Story
Fading Argonaut(3/3) fading 2
Nullcraft
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tower - ($4)
tech 2 present - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Argonaut(4/4a)
Elite : Neo Plexus(3+1/2)
Scavenger : L1 Prynn(1/3)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
zango
December 20, 2023, 12:10pm
10
Not much I can do besides cleaning up the board a bit… Now it’s your turn to wreck havoc, at least you have to start almost from scratch…
XCAFS23 round 4 part 2 P2T5
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Research & Development
Feral Strike
STARTING HAND
Spark
Hyperion (4/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Bloom
Immortal (5/5)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
NextHand
Temporal Distortion
Immortal (5/5)
Feral Strike
Temporal Distortion
Older Brother (2/2)
Tech 2 card(s)
Get Paid + float - ($10)
messenger & hyperion trade SL, draw 1 - ($9)
max attacks prynn, sparkshot neo
Hyperion kills prynn, max to midband, draw 1 - ($4)
Spark neo - ($3)
maxband max flickers Hyperion - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite : Hyperion (4/5)
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info:
Cards:
Gold:
Thoughts
60% to draw one of my TDs for the tech break, but no such luck… and even though these trades were not really good ones, I’m now 6g ahead on the table plus a card more in hand but I really don’t have the slightest idea whether this will be sufficient
dwarddd
December 20, 2023, 12:18pm
11
Phewie that was close, but no swing back from me just the biggest staller around
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T6
Tech StartingHand Workers
TECH
Ready or Not
Undo
STARTING HAND
Immortal
Nullcraft
Origin Story
Temporal Research
Fading Argonaut(3/3) fading 2
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
NextHand
Temporal Distortion
Tricycloid
Temporal Distortion
Now!
Discard
Argonaut(4/4a)
Neo Plexus(3+1/2)
Nullcraft
Origin Story
Ready or Not
Undo
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Immortal - ($3)
Fargo - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Immortal(5/5a)
Elite :
Scavenger : Fading Argonaut(3/3) fading 3
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
zango
December 20, 2023, 12:58pm
12
Stalling is something I can live with, even though your Deck is better suited for such an end game. So let’s at least include a small tech break
XCAFS23 round 4 part 2 P2T6
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Temporal Distortion
Immortal (5/5)
Older Brother (2/2)
Temporal Distortion
Feral Strike
Research & Development
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
NextHand
Timely Messenger (1/1)
Immortal (5/5)
Tenderfoot (1/2)
Bloom
Hyperion (4/5)
Discard
Temporal Distortion
Temporal Distortion
Feral Strike
Tricycloid (3/3)
Hyperion (4/5)
Older Brother (2/2)
Research & Development
Tech 0 card(s)
Get Paid - ($10)
discard to draw
immortal - ($4)
TD Hyperion into tric, shoots your tech 2 three times - ($2)
TD tric into tric, breaks tech 2 - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader : Immortal (5/5)
Elite :
Scavenger :
Technician : Tricycloid (4/4*)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info:
Cards:
Gold:
Thoughts
really should have gone for the max discard draw last turn instead of having the secure neo kill… that additional 50% for TD would have been worth it…
dwarddd
December 20, 2023, 3:24pm
13
i see your tech break and raise you to two! in fact was 1 pesky dmg short of lethal as far as i could see
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T7
Tech StartingHand Workers
TECH
Research & Development
Research & Development
STARTING HAND
Now!
Tricycloid
Temporal Distortion
Temporal Distortion
Temporal Distortion
Now!
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
NextHand
Origin Story
Argonaut(4/4a)
Research & Development
Temporal Distortion
Ready or Not
Discard
Temporal Distortion
Tricycloid
Now!
Tricycloid
Immortal(5/5a)
Hyperion(5/5)
Tech 2 card(s)
Get Paid + float - ($11)
Immortal hits your immortal to 1hp
Max - ($9)
Temporal distortion immortal to tricycloid - ($7)
Tricycloid uses one rune to exhaust your immortal
Now! tricycloid, kills your technician - ($6)
Temporal distortion tricycloid into Hyperion - ($4)
Hyperion kills your max, i draw
Maxband max, flicker hyperion - ($2)
Hyperion breaks tech 1, i draw
Fargo breaks tech 2
temporal distortion hyperion into xenostalker - ($0)
Discard 5, draw 5
Board Info:
In Patrol:
Squad Leader : Xenostalker(3/6a)
Elite :
Scavenger :
Technician : L5 Max(3/4)
Lookout :
In Play:
Battle Suits
Fading Argonaut(3/3) fading 3
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
1 dmg short of lethal,
minimum requirements: double tech break and max dead
best i can see leaves me with healthy hyperion and fargo and extra 2g to spend on a hero blocker/something hyperion attacks draw me
can forfeit some of that for extra base dmg but who cares
mm if can also do it without attacking with fargo would be good for extra blocks but don’t think i can see a way
lollll wth are these hyperion draws, welp that makes GG next turn harder, i hope i get an RnD
1 Like
zango
December 20, 2023, 3:28pm
14
that’s impressive, but without tech 2 you’re not allowed to add another hero to the boad
1 Like
dwarddd
December 20, 2023, 3:44pm
15
thank you good catch, rolled back to the most recent draw before hiring vir (second hyperion draw) and re-drew next turns hand
this is now a new level of Present shenanigans for me, that hyperion draw was absurd
1 Like
zango
December 20, 2023, 3:51pm
16
I honestly don’t get what you had to redo with drawing within your current turn as playing Vir was the last action you took, but I assume everything should be fine now… Will play somewhen later, probably tonight.
dwarddd
December 20, 2023, 3:56pm
17
ah, miscommunication, i redrew neither of the hyperion draws, i only meant rolled back as in, unhired Vir
anyway the TD was the first hyperion attack so it would have made little difference
1 Like
zango
December 20, 2023, 7:59pm
18
three TD in ne turn indeed is impressive. That probably seals the deal. So much for me missing the 60% to draw a TD from my two hyperion attacks that would have done the tech break in T5 being crucial. Really should have gone for the additional max discard draw instead of being sure to killl neo
But let’s return the spotlight to your turn. “using up” immortal but still being able to TD him, having now at the ready and being able to flicker a hyperion after a cumulative sum of three TDs is just beyond awesome! Absolutely awesome!
now finish me
XCAFS23 round 4 part 2 P2T7
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Ready or Not
Ready or Not
STARTING HAND
Timely Messenger (1/1)
Tenderfoot (1/2)
Hyperion (4/5)
Immortal (5/5)
Bloom
Spark
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
NextHand
Feral Strike
Older Brother (2/2)
Ready or Not
Tricycloid (3/3)
Bloom
Tech 2 card(s)
technician draw
Get Paid - ($10)
tenderfoot - ($9)
rebuild tech 1
maxband cal - ($3)
bloomed immortal attacks SL - ($1)
messenger trades SL - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Cal (4/5, lvl5)
Scavenger :
Technician : Tenderfoot (1/2)
Lookout :
In Play:
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 0
Economy Info:
Cards:
Gold:
Thoughts - no need to hide these
this was the single most devastating move that I’ve ever seen with only 11 gold. there is literally a zero chance of coming back, but he deserves to cut my throat after that turn, so I’m not going to resign
dwarddd
December 21, 2023, 7:02pm
19
Yeah i thought that T5 seemed lucky for me, 100% the game deciding turn: i could see the two TDs coming in my deck, just needed to get immortal down to guarantee having a Tech 2 to use them on
But thanks, it was fun to play too! but unfortunately i definitely can’t finish you yet and need to avoid you being able to do similar things with that immortal of yours lol
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T8
StartingHand Workers
STARTING HAND
Ready or Not
Argonaut(4/4a)
Origin Story
Temporal Distortion
Research & Development
Nullcraft
Undo
Neo Plexus(3+1/2)
Research & Development
Tricycloid
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
NextHand
Immortal(5/5a)
Hyperion(5/5)
Xenostalker(3/6a)
Tricycloid
Now!
Discard
Research & Development
Undo
Origin Story
Temporal Distortion
Ready or Not
Nullcraft
Argonaut(4/4a)
Neo Plexus(3+1/2)
Research & Development
Tricycloid
Tech 0 card(s)
Get Paid - ($10)
Research and Development, draw 4, reshuffle, draw 1 - ($8)
Prynn - ($6)
Origin Story Cala - ($3)
Undo Immortal - ($0)
fargo kills tenderfood you draw
Max hits tech 1 for 3dmg
Float ($0)
Discard 7, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Prynn(1/3a) fading 4
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
Fading Argonaut(3/2) fading 2
L5 Max(3/4)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
this is actually not very ideal if they have some tech 0s to wall up with i may not keep their tech 2 down next turn
but, gotta learn from my example and get that immortal off the board
zango
December 21, 2023, 7:14pm
20
Didn’t have TD, just ready or not in my hand so that undo definitely was the right call!
And yeah, that game was super fun!
XCAFS23 round 4 part 2 P2T8
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Feral Strike
Older Brother (2/2)
Tricycloid (3/3)
Bloom
Ready or Not
Hyperion (4/5)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
Feral Strike
NextHand
Immortal (5/5)
Spark
Temporal Distortion
Ready or Not
Temporal Distortion
Discard
Tenderfoot (1/2)
Bloom
Immortal (6/2)+
Tricycloid (3/3)
Hyperion (4/5)
Ready or Not
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
river - ($7)
brother - ($5)
Bloom River - ($3)
Tower - ($0)
rebuild tech 2
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader : river (3/4, lvl1)+
Elite :
Scavenger :
Technician : Older Brother (2/2)
Lookout :
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 2
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold: