[XCAFS23] Round4 part2: P1 dwarddd monopurple vs P2 zango [Finesse]/Feral/Present

This turn was 1 dmg, or 1 gold, or just a different draw 5 from 6 at the end of last turn away from lethal😅 but slow and steady to bring it home i guess, probably have you next turn LOL

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T9


StartingHand Workers

STARTING HAND
Xenostalker(3/6a)
Hyperion(5/5)
Tricycloid
Immortal(5/5a)
Now!
Temporal Distortion
Research & Development
Undo


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research


NextHand

Temporal Distortion
Research & Development
Argonaut(4/4a)
Ready or Not
Tricycloid


Discard

Tricycloid
Xenostalker(3/6a)
Research & Development
Now!
Undo
Immortal(5/5a)


Tech 0 card(s)
Get Paid - ($10)
Hyperion - ($5)
hyperion kills River, 2 lvls to prynn, i draw
midband prynn - ($4)
fargo trades older brother
TD hyperion into another hyperion - ($2)
hyperion breaks tech 2, i reshuffle and draw
Prynn breaks tech 1
Max taps to discard and draw

Float ($2)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/4)
  • Hyperion(5/4)
  • L4 Prynn(2/3)) fading 4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10

Common man, it’s about time :wink:

"XCAFS23 round 4 part 2 P2T9

P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Argonaut (3/4)
Argonaut (3/4)


STARTING HAND
Temporal Distortion
Immortal (5/5)
Ready or Not
Temporal Distortion
Spark
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
Feral Strike


NextHand

Research & Development
Argonaut (3/4)
Tricycloid (4/4*)
Immortal (5/5)
Hyperion (4/5)


Tech 2 card(s)
technician draw
Get Paid - ($11)
rebuild tech 1
messenger - ($10)
maxband Max - ($4)
ready or not - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: max (3/4, lvl5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 0 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Awful , but did make me laugh
Definitely was a way to do more dmg here but i only realised recently that TD doesnt target and so have been waiting to do this…

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T10


StartingHand Workers

STARTING HAND
Temporal Distortion
Research & Development
Tricycloid
Ready or Not
Argonaut(4/4a)
Nullcraft
Origin Story
Temporal Distortion
Neo Plexus(3+1/2)
Fading Argonaut(3/2) fading 1


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research


NextHand

Origin Story
Tricycloid
Argonaut(4/4a)
Temporal Distortion
Research & Development


Tech 0 card(s)
Get Paid + float - ($12)
Research and development - ($10)
TD hyperion into omegacron - ($8)
Sac 6 Workers, omegacron kills River
prynn kills messenger
max deals 3 to your base
td omegacron into another omegacron! - ($6)
sac four Workers and 2 heros
omegacron finishes your base
play original omegacron, but would only be able to get 4 runes off it :frowning: - ($4)
GG!

Float ($4)
Discard 9, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • omegacron(9/7)
  • omegacron forecast 6

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

GG though and WP, that T5 really was the deciding turn i cant see anything glaring that either of us missed otherwise. Thanks for a fun game

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:rofl: finally :rofl:

That game really was awesome, thanks a lot for it and all the best for the further progress in the tournament

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@zango since we might have a little bit of a wait would you be up for a game in the meantime? Id like to try mono green with this tournament’s rules

Let me know if you can play and what deck and I’ll start the thread, or equally if you want to be P1 go ahead yourself :slight_smile:

Also, merry christmas :christmas_tree:

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