[XCAFS24] FINALS part3: P1 thehug0naut vs P2 zango

That is intense…

XCAFS24 FINALS part3 P2T3

P1 [Balance]/Feral/Growth vs. P2 [Finesse]/Peace/Law

Link to all relevant rule changes


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Spore Shambler (2/3)++
Merfolk Prospector (1/1)
Young Treant (0/2)
The Art of War
Verdant Tree (3)
Playful Panda (2/2)


WORKERS
Rampant Growth
Rich Earth


NextHand

Verdant Tree (3)
The Art of War
Tiger Cub (2/2)
Ironbark Treant (3/2)
Forest’s Favor


Tech 2 card(s)
technician draw
Get Paid - ($7)
MP - ($6)
shambler - ($3)
tAoW, Oni kills Centaur (!), you rs & draw - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3)++
  • :psfist: Elite: Oni (6/5AA, lvl8) swift strike
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • soldier 1/1
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 13

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

That technician draw is VERY fortunate. If I don’t draw the second tAoW from my RS draw 1, I can win in T5 while removing one other thing form the table in my next two turns. A preteched Ferocity now or a Dinosize in P1T5 are both bad news. HH hints that the latter has a high probability, but right now he does not have enough gold for that. So let’s make ferocity less scary while trying to prepare a full patrol after my T4.
Let’s go ALL IN!