That is intense…
XCAFS24 FINALS part3 P2T3
P1 [Balance]/Feral/Growth vs. P2 [Finesse]/Peace/Law
Link to all relevant rule changes
Tech StartingHand Workers
TECH
General’s Hammer
General’s Hammer
STARTING HAND
Spore Shambler (2/3)++
Merfolk Prospector (1/1)
Young Treant (0/2)
The Art of War
Verdant Tree (3)
Playful Panda (2/2)
WORKERS
Rampant Growth
Rich Earth
NextHand
Verdant Tree (3)
The Art of War
Tiger Cub (2/2)
Ironbark Treant (3/2)
Forest’s Favor
Tech 2 card(s)
technician draw
Get Paid - ($7)
MP - ($6)
shambler - ($3)
tAoW, Oni kills Centaur (!), you rs & draw - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Spore Shambler (2/3)++
Elite: Oni (6/5AA, lvl8) swift strike
Scavenger:
Technician:
Lookout:
In Play:
- soldier 1/1
- Merfolk Prospector (1/1)
Buildings:
Base HP: 13
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
That technician draw is VERY fortunate. If I don’t draw the second tAoW from my RS draw 1, I can win in T5 while removing one other thing form the table in my next two turns. A preteched Ferocity now or a Dinosize in P1T5 are both bad news. HH hints that the latter has a high probability, but right now he does not have enough gold for that. So let’s make ferocity less scary while trying to prepare a full patrol after my T4.
Let’s go ALL IN!