[2.1a] Testing - Zango v FrozenStorm - Garrison Nerf - Burning Legion

well vandy was planned to die in your t4. But as she didn’t die it was clear enough that I should be able to keep her alive and then with these two insane co-heroes meta was a no brainer for me and therefore teched meta in t5. But yes, I should focus a bit more on actually tetsing the new nerf. But I won’t promise that I’ll strictly stick to the standard plan for this deck :wink:

about this game: oh I know - dog in t1 + combat hero is nothing that I ever enjoy facing. But at least I didn’t have Bogre in my turn 2 hand.

Balance tests game 2 P1T2

P1 [Fire]/Peace/Demonology vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Bloodburn
Charge
Mad Man (1/1)
Scorch
Bombaster (2/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn


NextHand

Bloodrage Ogre (3/2)
Lobber (2/2)
Bombaster (2/2)
Nautical Dog (1/1)
Scorch


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
dog pings SL
vandy kills SL, midband heals - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

what a weird start! To directly go down to three cards, which typically screams tech rush, while his deck does not provide a good rush strategy (at least none that I can see)…