[XCAFS23] Round4 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 Dreamfire [Anarchy/Fire]/Demon

Mhmm, okay

XCAFS23 R4Part2: Player 1, Turn 5

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Blooming Ancient
Charge
Pillage
Blooming Ancient
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Dinosize
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Tweetie Bird kills Nautical Dog, you draw 1
  • Maxband Rook, he and Big Bird break your tech2, your base to 15 (3)
  • Gunpoint Taxman (1)
  • Worker (0)
Workers

Pillage, Bombaster, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Earthquake
Earthquake
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre

End of Turn Discard
My Thoughts

Turning this MF into a base race, issuing a “come at me bro” here and should be all but checkmate for a tech break next turn… Probably a hero’s hall in addition?