Yep welcome @lich! Always happy to have more players. @dwarddd is right that tourneys are great for getting a bunch of games and the other thread is the best place to look for games, not match threads like this one.
Nicely timed tech break @dwarddd and I didn’t draw for a stellar response, but I will hope you aren’t holding Origin Story and see what can be done here!
XCAFS23 R5Part1: Player 2, Turn 5
P2 Miracle Grow vs P1 MonoPurple
Link to all relevant rule changes
Starting Hand
Blooming Ancient
Blooming Ancient
Nautical Dog
Mad Man
Birds Nest (techn)
Events of Turn:
Upkeep:
- Get Gold (9)
- draw one techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Entangling Vines, Surprise Attack
Surprise Attack, Dinosize
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Rook+ level 6 (2)
- Birds kill Geiger, Rook maxbands
- Nautical Dog (1)
- Worker (0)
Workers
Bird’s Nest, Pillage, Careless Musketeer, Bloodburn, Scorch
- Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
- Squad Leader: Rook (4/6a lvl 8)
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
- Big Bird (1/1)
- Tweetie Bird (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Dinosize
Makeshift Rambaster
Bloodrage Ogre
Charge
Surprise Attack
End of Turn Discard
My Thoughts
Not shocking but not great. I could have Zane and Mad Man kill Argo, could maxband arg after, or I can save it and maxband Rook. Rook gives benefit of being much thicker but origin story would make for a bad time. Not that bad really but losing the tech 2 again for sure. I think that’s still best though, as I can keep options for Dinosize or sharks next turn