Makeshift Rambaster
Nautical Dog
Bloodburn
Mad Man
Bombaster
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Bird’s Nest
Main:
Bombaster (4)
Nautical Dog (3)
Worker (2)
Tech 2 (0)
Workers
Bloodburn, Scorch
Patrol as below
Discard 2 rs Draw 4 pickup Brogre
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bombaster (2/2a)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Rook (2/4 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Makeshift Rambaster
Bird’s Nest
Pillage
Mad Man
Bloodrage Ogre
End of Turn Discard
My Thoughts
Okay some risk from Now! or Nullcraft + Battle Suits but reasonably safe, can hit back with Charge and Zane if needed, and without a good dray I should be on to tech 2 decently smoothly
STARTING HAND
Nullcraft
Temporal Research
Forgotten Fighter
Origin Story
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
NextHand
Temporal Distortion
Nullcraft
Argonaut
Tinkerer
Origin Story
Tech 2 card(s)
Get Paid, fargo fades - ($7)
Worker - ($6)
midband max - ($4)
max kills madman and Neo trades brogre, you draw
argo kills Rook, max maxbands and flickers argonaut
tech 2… Present (i need to get better at using other specs but present is just so good)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Argonaut(4/4a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Max(3/4)
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
I think he’ll avoid leaving me a tech 0 to stewardess
STARTING HAND
Temporal Distortion
Tinkerer
Argonaut
Origin Story
Nullcraft
Tricycloid
Neo Plexus(2/2)
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
NextHand
Tricycloid
Fading Argonaut(2/1) fading 1
Now!
Nullcraft
Temporal Research
Tech 2 card(s)
Get Paid - ($8)
tap max Discard and draw
tricycloid - ($3)
tricycloid shoots taxman down
argonaut kills bombaster
temporal distortion tricycloid to hyperion - ($1)
hyperion breaks your tech 2, i draw
worker - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Argonaut(4/2a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Max(3/2)
Battle Suits
Hyperion(5/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
birds gotta go…, if I do it with my starting hand I only have 9g next turn and even without birds he gets toooo far ahead if he has Blooming Ancients, so might as well take the 2/5 chance
@lich , nice to meet you! i see you found the ‘post here’ thread - that’s the best place to find opponents round here, although people may be a bit busy with the current tournament at the moment; if you want lots of games be sure to sign up to the next one when it comes round!
Yep welcome @lich! Always happy to have more players. @dwarddd is right that tourneys are great for getting a bunch of games and the other thread is the best place to look for games, not match threads like this one.
Nicely timed tech break @dwarddd and I didn’t draw for a stellar response, but I will hope you aren’t holding Origin Story and see what can be done here!
Not shocking but not great. I could have Zane and Mad Man kill Argo, could maxband arg after, or I can save it and maxband Rook. Rook gives benefit of being much thicker but origin story would make for a bad time. Not that bad really but losing the tech 2 again for sure. I think that’s still best though, as I can keep options for Dinosize or sharks next turn
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tricycloid - ($3)
Fargo - ($1)
tricycloid goes 3 for 3 on runes to kills - nautical dog and birds, you draw
Bombaster
Surprise Attack
Entangling Vines
Gunpoint Taxman
Blooming Ancient
End of Turn Discard
My Thoughts
Hyperion is still a problem… losing birds kinda sucks. Earthquake would be way cool to have coming, as a tech break here forces either Geiger or Prynn. I probably lose both tech buildings here but I have enough spells that maybe that can work!
There’s an argument here that killing Hyperion might be better than killing Tech 2, but I have to give up Zane and both units to do it… I think that’s too expensive. Hopefully the draw is Origin Story and Tech 2 stuff, no TD!
STARTING HAND
Temporal Distortion
Argonaut
Neo Plexus(2/2)
Temporal Distortion
Origin Story
Tricycloid
Ready or Not
Nullcraft
WORKERS
NextHand
Argonaut(4/2a)
Promise of Payment
Fading Argonaut(3/3) fading 3
Tricycloid(3/3)
Now!
Discard
Temporal Distortion
Ready or Not
Temporal Distortion
Tricycloid
Hyperion(5/5)
Argonaut
Nullcraft
Neo Plexus(2/2)
Origin Story
Tech 2 card(s)
Get Paid + float + scav, tech draw - ($12)
Hyperion kills madman, i draw
Max and maxband, flicker hyperion - ($6)
Hyperion does 5 to your base, i draw
ready or not hyperion, 5 more damage to base, i draw - ($2)
td to omegacron - ($0)
trash workers, omega finishes base
Float ($0)
Discard 7, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
omega(9/7)
L5 max(3/4)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 9
Gold:
Gold: 0
Workers: 4
Thoughts
almost didn’t see this, thought i needed to draw ready or not or now! just to get double tech break and Zane dead
well, i did draw RoN, might as well i don’t get to use this card much
GG! WP and unlucky on last turn to have no BA, sharks/bird’s nest are both such cool synergy with them
my techs were a weird order for sure this game but it lined up to a v high chance of having TD (and good chance of 2) this turn, sad i never got to OS rook but killing him T4 was better and it came a turn late here ironically i bottom-decked tricycloid even with technician draw so would have faltered big time if you’d killed hyperion
omegacron is a large part of why i would never want to swap Future out in Purple, 9dmg for 2g from a Temporal distortion is just obscene
Bah I underestimated the potential 90-0, GG WP! I know I should consider killing the Hyperion, just felt too expensive. Loss aversion always a bad reason lol
I’ll try to start next game tomorrow or Friday, today’s a travel day back home
Nice move @dwarddd but it seems like a very bold move to go for the base damage with the maxband flicker when you were not sure to draw ready or not and with tech 2 and Zane still in the open… A gamble that paid off obviously