[XCAFS23] Round4 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 Dreamfire [Anarchy/Fire]/Demon

Interesting Tech1 skip…

XCAFS23 R4Part2: Player 1, Turn 3

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Charge
Mad Man
Pillage
Careless Musketeer
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Arg (4)
  • Mad Man (3)
  • Nautical Dog and Mad Man hits base to 17
  • Worker (2)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Wisp (0/1)
  • Mad Man (1/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Bloodrage Ogre
Bombaster

End of Turn Discard
My Thoughts

Taking a risk and floating 2 here, we’ll see how that goes