Casual Qwzmda vs zango: testing brown spec

Evolve Ravagar is absolutely awesome, but I already had just a bit too much board dominance…

testing brown game2 P1T5

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Wither
Revolver Ocelot (3/3)
Spark
Training Grounds (4)
Training Grounds (4)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither


NextHand

Revolver Ocelot (3/3)
Young Lightning Dragon (3/3)
Martial Mastery


Discard

Older Brother (2/2)
Spark
Helpful Turtle (1/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
Revolver Ocelot (3/3)
Fox’s Den Students
Fox’s Den Students


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
TG x2 - ($6)
sets to midband - ($3)
brother suicides into SL
sets swiftly kills SL
spark kills scavenger, no patrol bonus for you - ($2)
turtle+messenger+tenderfoot trade zagara, sets to maxband
grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: grave (2+2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • sets (3+2/4, lvl6)
  • Training Grounds (4)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

i wanna live wanna live deep inside i always been
Yes u have a cool board, but i have a ZURKLING RUSH but it me give no reason how i can win, so, i just try to survive, im little unlucky for next hand

"P2T5


Tech StartingHand Workers

TECH
Abberation 3/6
Sequence Morphology


STARTING HAND
Zurkling Rush
Corosive bile
Roach 2/2
Queen


WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling
Creep Tumor
Corosive bile


NextHand

Roach
Evolve Ravager


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Roach to ravager - ($6)
Queen - ($3)
Zurkling rush - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ravager 3/5a
  • :psfist: Elite: Zurkling 1/1
  • :ps_: Scavenger: Zurkling 1/1
  • :pschip: Technician: Queen 1/3
  • :target: Lookout: Zurkling 1/1

In Play:

  • Evolve Ravager

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II (Evolution) HP: 5
    Economy Info:
    Cards:
  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@Zango’s turn!
"

Draw 6 out of 10 but my hope for at least one of three cards was not met… But still, this game should be over now…

testing brown game2 P1T6

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Shuriken Hail
Martial Mastery


STARTING HAND
Young Lightning Dragon (3/3)
Revolver Ocelot (3/3)
Martial Mastery
Helpful Turtle (1/2)
Tenderfoot (1/2)
Martial Mastery
Spark
Older Brother (2/2)
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)


NextHand

Shuriken Hail
Revolver Ocelot (3/3)
Fox’s Den Students


Discard

Helpful Turtle (1/2)
Martial Mastery
Tenderfoot (1/2)
Martial Mastery
Timely Messenger (1/1)
Spark
Young Lightning Dragon (3/3)


Tech 2 card(s)
Tech in two cards, then draw 2 from sets
Get Paid - ($9)
exhaust TG for maxbanding grave
MM discard 1, draw 2, look at your hand - ($8)
MM discard 1, draw 2, look at your hand - ($7)
HH - ($5)
spark SL - ($4)
sets swiftly kills SL
grave readily kills queen, sparkshot lookout, you draw 1
messenger trades scavenger (no patrol bonus) - ($3)
worker - ($2)
ocelot - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Revolver Ocelot (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: grave (4+2/4, lvl7)
  • :target: Lookout:

In Play:

  • sets (3+2/4, lvl6)
  • Training Grounds (4)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

Sorry, what i did not mention in my rules is that you should stop with workers when you have 10. Most of the time it makes no sense to build more. You have the money and must not tech cards which dillute your cycle. So it is usually better to spend it or keep yourhand count high enough.

"P2T6


StartingHand Workers

STARTING HAND
Evolve Ravager
Roach
Abberation 3/6


WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling
Creep Tumor
Corosive bile


NextHand

Abberation 3/6
Spine Crawler
Zurkling rush


Discard

queen
Roach
Evolve Ravager


Tech 0 card(s)
Get Paid - ($11)
Abathur - ($9)
Roach to ravager - ($6)
Abberation - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ravager 3/6a
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling 1/2
  • :pschip: Technician: Abathur 1/3 lvl 1
  • :target: Lookout: Abberation 3/6

In Play:

  • Evolve Ravager

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II (Evolution) HP: 5
    Economy Info:
    Cards:
  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 11

@Zango’s turn!
"

testing brown game2 P1T7

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Shuriken Hail


STARTING HAND
Shuriken Hail
Fox’s Den Students
Revolver Ocelot (3/3)
Fox’s Den Students
Tenderfoot (1/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)


NextHand

Shuriken Hail
Helpful Turtle (1/2)
Spark
Martial Mastery


Discard

Shuriken Hail
Fox’s Den Students
Fox’s Den Students
Revolver Ocelot (3/3)
Tenderfoot (1/2)


Tech 1 card(s)
Draw 2
Get Paid - ($10)
Shuriken Hail deals 1 damage to all your patrollers - ($9)
Fox’s Den Students 2x, 8 students arrive - ($1)
student #1 runs into SL
sets swiftly kills SL
grave readily kills technician, sparkshots lookout, you draw, your scavenger dies (no patrol bonus)
exhaust grave to sword lookout, paying resist - ($0)
students 2-5 break tech 1, your base to 16
ocelot & students 6+7 break tech 2, your base to 14

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: student #8 (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • sets (3+2/4, lvl6)
  • Training Grounds (4)
  • Training Grounds (4)
  • grave (4+2/3, lvl7, swordless)
  • student #2 (1/1)
  • student #3 (1/1)
  • student #4 (1/1)
  • student #5 (1/1)
  • student #6 (1/1)
  • student #7 (1/1)
  • Revolver Ocelot (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Yes, GGWP, its game block now, can u try brown too maybe?
About evolution i think its can be cool maybe, but not serious, with sequence morphology and finesse tech 2, idk name on english, who give +1+1, but i think its hard to get it

1 Like

I know about basic rules, ill just trying some new strategies to a new deck for me, ofc im bad now) but in But when I lose and really want to win, then I play with myself and look for the best moves, I play a lot
So now i just getting fun and it cool

1 Like

Regarding you, I am a new player and just trying different decks and strategies, I like it, thank you for playing with me)

If u ask i never playing all white specs, black, blue and etc. And some cool decks like [Past]/Peace/ x
I didn’t go deep, I wanted to say maybe 1-2 games

1 Like

Just reach out if you need advice.

I will have a look into brown with zango. There are some things in which seems overpowered and sirlin avoided them in the basic game. Let’s see.

I would recommend you take yor best deck for the next game. You mentioned nightmare [demon] necro finese ? This got some nerfes but ist still one of the best ones

Yes thank you a lot, im play just 50-60 games
I mentioned um grounded guide with sequence morphology, its looking fun like finesse/evolution/x huh,
About deck, yes, i play this a few times, now thats my best, in russian Codex community its calling “black river” all decks with finesse and 1 color calling like this
Probably you have the same name for it, maybe I haven’t seen it

It is called “nightmare” here, but with black starter. Oh you have a russian community. If you have some good players interested in a tournament just invite them in the forum.

1 Like

Black river playing with neutral starter
The girl who helped me with the rules is no longer playing, she even stopped responding to some clarifications, a very high entry threshold for many people, unfortunately I have no one to call
and my only friend is studying now and can’t even play with me(

Here you have some players. :grinning:

You seem to have the sheet well under control. So i will not look in your hand any more and try to find with zango some good brown strategies

Yes, its awesome.
Are you going to play with zango, not quite understood?
I didnt find some good strategies, and hahah dehaka with 2 adapt mutation and 3 armor its crazy
I would like to see such an implementation

You will play a normal game with zango. I will just discuss some strategies and moves during the game with him. His time is limited so he can’ t focus enough on brown.

Okay, fine, waiting for zango’s reply

1 Like

I’m going to go for swarm evolution blood… Please take the deck you think is the strongest. If you have experience with it, I suggest black vandy either with neutral or with black starter.
Do you want to go P1 or P2 first?

Well, since we’ve already started playing turn by turn, now I’m p1

[Finesse]/Demonology/Necromancy
Any nerfs to Vandy except midband non ultimate and no resist? What about ultimate

Im now on 1 weekend, and I finally can continue doing pnp in photoshop. By the way, I’ve never used it, I’ve learned a lot compared to when I started

"P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Timely Messenger
Wither
Older Brother


WORKERS
Granfaloon flagbearer


NextHand

Brick Thief
Spark
Tenderfoot
Bloom
Fruit Ninja


Discard

Wither
Helpful Turtle
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Timely messenger - ($0)
TM attack base, your base to 19

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 2/3
  • Timely Messenger 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@Zango’s turn!
"