Casual Qwzmda vs zango: testing brown spec

testing brown game2 P1T7

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Shuriken Hail


STARTING HAND
Shuriken Hail
Fox’s Den Students
Revolver Ocelot (3/3)
Fox’s Den Students
Tenderfoot (1/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)


NextHand

Shuriken Hail
Helpful Turtle (1/2)
Spark
Martial Mastery


Discard

Shuriken Hail
Fox’s Den Students
Fox’s Den Students
Revolver Ocelot (3/3)
Tenderfoot (1/2)


Tech 1 card(s)
Draw 2
Get Paid - ($10)
Shuriken Hail deals 1 damage to all your patrollers - ($9)
Fox’s Den Students 2x, 8 students arrive - ($1)
student #1 runs into SL
sets swiftly kills SL
grave readily kills technician, sparkshots lookout, you draw, your scavenger dies (no patrol bonus)
exhaust grave to sword lookout, paying resist - ($0)
students 2-5 break tech 1, your base to 16
ocelot & students 6+7 break tech 2, your base to 14

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: student #8 (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • sets (3+2/4, lvl6)
  • Training Grounds (4)
  • Training Grounds (4)
  • grave (4+2/3, lvl7, swordless)
  • student #2 (1/1)
  • student #3 (1/1)
  • student #4 (1/1)
  • student #5 (1/1)
  • student #6 (1/1)
  • student #7 (1/1)
  • Revolver Ocelot (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10