testing brown game2 P1T7
P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shuriken Hail
STARTING HAND
Shuriken Hail
Fox’s Den Students
Revolver Ocelot (3/3)
Fox’s Den Students
Tenderfoot (1/2)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)
NextHand
Shuriken Hail
Helpful Turtle (1/2)
Spark
Martial Mastery
Discard
Shuriken Hail
Fox’s Den Students
Fox’s Den Students
Revolver Ocelot (3/3)
Tenderfoot (1/2)
Tech 1 card(s)
Draw 2
Get Paid - ($10)
Shuriken Hail deals 1 damage to all your patrollers - ($9)
Fox’s Den Students 2x, 8 students arrive - ($1)
student #1 runs into SL
sets swiftly kills SL
grave readily kills technician, sparkshots lookout, you draw, your scavenger dies (no patrol bonus)
exhaust grave to sword lookout, paying resist - ($0)
students 2-5 break tech 1, your base to 16
ocelot & students 6+7 break tech 2, your base to 14
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: student #8 (1/1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- sets (3+2/4, lvl6)
- Training Grounds (4)
- Training Grounds (4)
- grave (4+2/3, lvl7, swordless)
- student #2 (1/1)
- student #3 (1/1)
- student #4 (1/1)
- student #5 (1/1)
- student #6 (1/1)
- student #7 (1/1)
- Revolver Ocelot (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 10