Sorry, what i did not mention in my rules is that you should stop with workers when you have 10. Most of the time it makes no sense to build more. You have the money and must not tech cards which dillute your cycle. So it is usually better to spend it or keep yourhand count high enough.
"P2T6
StartingHand Workers
STARTING HAND
Evolve Ravager
Roach
Abberation 3/6
WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling
Creep Tumor
Corosive bile
NextHand
Abberation 3/6
Spine Crawler
Zurkling rush
Discard
queen
Roach
Evolve Ravager
Tech 0 card(s)
Get Paid - ($11)
Abathur - ($9)
Roach to ravager - ($6)
Abberation - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Ravager 3/6a
Elite:
Scavenger: Zurkling 1/2
Technician: Abathur 1/3 lvl 1
Lookout: Abberation 3/6
In Play:
- Evolve Ravager
Buildings:
Base HP: 18
Tech I HP: 4
Tech II (Evolution) HP: 5
Economy Info:
Cards:- Hand: 3
- Deck: 4
- Disc: 3
Gold:
- Gold: 3
- Workers: 11
@Zango’s turn!
"
testing brown game2 P1T7
P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shuriken Hail
STARTING HAND
Shuriken Hail
Fox’s Den Students
Revolver Ocelot (3/3)
Fox’s Den Students
Tenderfoot (1/2)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)
NextHand
Shuriken Hail
Helpful Turtle (1/2)
Spark
Martial Mastery
Discard
Shuriken Hail
Fox’s Den Students
Fox’s Den Students
Revolver Ocelot (3/3)
Tenderfoot (1/2)
Tech 1 card(s)
Draw 2
Get Paid - ($10)
Shuriken Hail deals 1 damage to all your patrollers - ($9)
Fox’s Den Students 2x, 8 students arrive - ($1)
student #1 runs into SL
sets swiftly kills SL
grave readily kills technician, sparkshots lookout, you draw, your scavenger dies (no patrol bonus)
exhaust grave to sword lookout, paying resist - ($0)
students 2-5 break tech 1, your base to 16
ocelot & students 6+7 break tech 2, your base to 14
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: student #8 (1/1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- sets (3+2/4, lvl6)
- Training Grounds (4)
- Training Grounds (4)
- grave (4+2/3, lvl7, swordless)
- student #2 (1/1)
- student #3 (1/1)
- student #4 (1/1)
- student #5 (1/1)
- student #6 (1/1)
- student #7 (1/1)
- Revolver Ocelot (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Yes, GGWP, its game block now, can u try brown too maybe?
About evolution i think its can be cool maybe, but not serious, with sequence morphology and finesse tech 2, idk name on english, who give +1+1, but i think its hard to get it
I know about basic rules, ill just trying some new strategies to a new deck for me, ofc im bad now) but in But when I lose and really want to win, then I play with myself and look for the best moves, I play a lot
So now i just getting fun and it cool
Regarding you, I am a new player and just trying different decks and strategies, I like it, thank you for playing with me)
If u ask i never playing all white specs, black, blue and etc. And some cool decks like [Past]/Peace/ x
I didn’t go deep, I wanted to say maybe 1-2 games
Just reach out if you need advice.
I will have a look into brown with zango. There are some things in which seems overpowered and sirlin avoided them in the basic game. Let’s see.
I would recommend you take yor best deck for the next game. You mentioned nightmare [demon] necro finese ? This got some nerfes but ist still one of the best ones
Yes thank you a lot, im play just 50-60 games
I mentioned um grounded guide with sequence morphology, its looking fun like finesse/evolution/x huh,
About deck, yes, i play this a few times, now thats my best, in russian Codex community its calling “black river” all decks with finesse and 1 color calling like this
Probably you have the same name for it, maybe I haven’t seen it
It is called “nightmare” here, but with black starter. Oh you have a russian community. If you have some good players interested in a tournament just invite them in the forum.
Black river playing with neutral starter
The girl who helped me with the rules is no longer playing, she even stopped responding to some clarifications, a very high entry threshold for many people, unfortunately I have no one to call
and my only friend is studying now and can’t even play with me(
Here you have some players.
You seem to have the sheet well under control. So i will not look in your hand any more and try to find with zango some good brown strategies
Yes, its awesome.
Are you going to play with zango, not quite understood?
I didnt find some good strategies, and hahah dehaka with 2 adapt mutation and 3 armor its crazy
I would like to see such an implementation
You will play a normal game with zango. I will just discuss some strategies and moves during the game with him. His time is limited so he can’ t focus enough on brown.
Okay, fine, waiting for zango’s reply
I’m going to go for swarm evolution blood… Please take the deck you think is the strongest. If you have experience with it, I suggest black vandy either with neutral or with black starter.
Do you want to go P1 or P2 first?
Well, since we’ve already started playing turn by turn, now I’m p1
[Finesse]/Demonology/Necromancy
Any nerfs to Vandy except midband non ultimate and no resist? What about ultimate
Im now on 1 weekend, and I finally can continue doing pnp in photoshop. By the way, I’ve never used it, I’ve learned a lot compared to when I started
"P1T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Timely Messenger
Wither
Older Brother
WORKERS
Granfaloon flagbearer
NextHand
Brick Thief
Spark
Tenderfoot
Bloom
Fruit Ninja
Discard
Wither
Helpful Turtle
Older Brother
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Timely messenger - ($0)
TM attack base, your base to 19
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Vandy 2/3
- Timely Messenger 1/1
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
@Zango’s turn!
"
Yes, DP costs 1 and Garth mortgage stats are a bit reduced. See the link in my posts.
Now GL & HF - I’m going to play a bit unconventional:
testing brown game3 P2T1
P1 [Finesse]/Demonology/Necromancy vs. P2 [Evolution]/Swarm/Blood
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Spine Crawler (3)
Roach (2)
Drone (1)
Rapid Expansion (2)
Zurkling (0)
WORKERS
Spine Crawler (3)
NextHand
Queen (3)
Roach (2)
Zurkling Rush (3)
Heroic Calling (2)
Creep Tumor (1)
Discard
Roach (2)
Rapid Expansion (2)
Drone (1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
zurkling
Float ($4)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Zurkling (0)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 19
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 4
- Workers: 6
Thank you, I remembered, if u use my old google table, in this topic i upload new with stats
Um, i think i ask about “Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)” like ---- its mean no maxband ability? I read some topics and vandy can “doom” two my units? Like two step for 1 turn?)
I think u gonna save gold for use some swarm attacks, zurkling rush and frenzy’s abilities), but not serious, so suprise me
"P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Bloom
Brick Thief
Tenderfoot
Fruit Ninja
Spark
WORKERS
Granfaloon flagbearer
Fruit Ninja
NextHand
Helpful Turtle
Spark
Tenderfoot
bloom
Nimble Fencer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
bloom vandy - ($1)
Tm trade SL
Vandy attack base, your base to 16
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Vandy 2+1/3+1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
@Zango’s turn!
"
Edit: had one too many cards in my hand, redrew four new cards accordingly.
Ah yeah, that has been discussed but not agreed upon. The maxband vandy ability stays the same.
and I have absolutely no idea what you’re talking about swarm attacks
P1 [Finesse]/Demonology/Necromancy vs. P2 [Evolution]/Swarm/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Infested Human 1/1
Infested Human 1/1
STARTING HAND
Zurkling Rush (3)
Roach (2)
Heroic Calling (2)
Queen (3)
Creep Tumor (1)
WORKERS
Spine Crawler (3)
NextHand
Infested Human 1/1
Drone (1/1)
Roach (2/2)
Zurkling Rush
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 1 - ($7)
Abathur - ($5)
Zurkling Rush - ($2)
Creep tumor - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Zurkling (1/2A)
Elite:
Scavenger: Zurkling (1/2)
Technician: Zurkling (1/2)
Lookout:
In Play:
- Abathur (1/3, lvl1)
- Creep Tumor
Buildings:
Base HP: 16
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 6