Yeah well, this indeed should seal the deal…
XCAFS23 round 7 part 1 P2T6
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Temporal Distortion
Now!
Feral Strike
Brick Thief (2/1)
Older Brother (2/1)
Temporal Distortion
Now!
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/1)
NextHand
Tenderfoot (1/2)
Feral Strike
Hyperion (4/2)
Now!
Bloom
Tech 0 card(s)
Get Paid - ($10)
river trades seer, levels fizzle
max - ($8)
Hyperion trades Prynn, tric returns, max to midband, I draw
tric shoots down Stewie
maxband Max flicker Tric - ($6)
now tric - ($5)
tric breaks tech 2
tric pings base twice and tech 1 once
TD tric into Hyperion - ($3)
Hyperion breaks tech 1, I draw
Cal - ($1)
worker - ($0)
Float ($0)
Discard 6, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: cal (2/3, lvl1)
Elite:
Scavenger: max (3/4, lvl5)
Technician:
Lookout:
In Play:
- Hyperion (4/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
yep, that’s game