XCAFS23 round 2 part 2 P2T2
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Huntress (3/3)
Huntress (3/3)
STARTING HAND
Helpful Turtle (1/2)
Brick Thief (2/1)
Bloom
Timely Messenger (1/1)
Wither
WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)
NextHand
Spark
Tenderfoot (1/2)
Huntress (3/3)
Granfalloon Flagbearer (2/2)
Wither
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
bloomed cal - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Cal (3/4, lvl1)+
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
well it’s been this or bogre trades tenderfoot & rook SL. I was a bit more afraid of the latter, so I should be happy with his choice, I guess…
I have to put pressure on his handsize & board state. so IF he has messenger & MSR, at least he has to go down on cards with then only a hero out. If he does not have these two, Cal will significantly help with keeping his board small