[XCAFS23] Round2 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 zango [Finesse]/Feral/Present

XCAFS23 round 2 part 2 P2T2

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Huntress (3/3)
Huntress (3/3)


STARTING HAND
Helpful Turtle (1/2)
Brick Thief (2/1)
Bloom
Timely Messenger (1/1)
Wither


WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)


NextHand

Spark
Tenderfoot (1/2)
Huntress (3/3)
Granfalloon Flagbearer (2/2)
Wither


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
bloomed cal - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (3/4, lvl1)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well it’s been this or bogre trades tenderfoot & rook SL. I was a bit more afraid of the latter, so I should be happy with his choice, I guess…
I have to put pressure on his handsize & board state. so IF he has messenger & MSR, at least he has to go down on cards with then only a hero out. If he does not have these two, Cal will significantly help with keeping his board small