[XCAFS23] Round5 part1: P1 zango [Finesse]/Feral/Present vs P2 rathyAro [Finesse]/Peace/Truth

Hi @rathyAro nice to have you back on board, I’m really looking forward to our first match. GL & HF!

XCAFS23 round 5 part 1 P1T1

P1 [Finesse]/Feral/Present vs. P2 [Finesse]/Peace/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Tenderfoot (1/2)
Timely Messenger (1/1)
Fruit Ninja (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Bloom
Wither
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark


Discard

Helpful Turtle (1/2)
Brick Thief (2/1)
Timely Messenger (1/1)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Cal (2/3, lvl1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Standard start

Thanks for the welcome back! Have fun!

P2T1

Starting Hand

Brick Thief
Fruit Ninja
Bloom
Older Brother
Helpful Turtle

Workers

Fruit Ninja

Next Hand

Wither
Older Brother
Bloom
Spark
Timely Messenger

Discard

Granfalloon Flagbearer
Helpful Turtle
Brick Thief

Tech 0 card(s)
Get Paid - ($5)
Tenderfoot - ($4)
Onimaru - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

XCAFS23 round 5 part 1 P1T2

P1 [Finesse]/Feral/Present vs. P2 [Finesse]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Granfalloon Flagbearer (2/2)
Bloom
Older Brother (2/2)
Wither
Spark


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)


NextHand

Helpful Turtle (1/2)
Nimble Fencer (2/3)
Spark
Older Brother (2/2)
Timely Messenger (1/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
bloomed cal kills tenderfoot - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (3/3, lvl1)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I don’t get why he chose tenderfoot over brother, but I’ll take that. that means way less to worry about

P2T2


Tech

Overeager Cadet
Overeager Cadet

Starting Hand

Bloom
Timely Messenger
Older Brother
Spark
Wither

Workers

Fruit Ninja
Spark

Next Hand

Granfalloon Flagbearer
Brick Thief
Overeager Cadet
Wither
Bloom

Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Older Brother - ($4)
Tower - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (2/3, lvl 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

That’s been an unexpected use of all your gold… Let’s see whether I can profit from that passive play of yours (unless it was a rouse and you have double fencers in hand :sweat_smile: )

XCAFS23 round 5 part 1 P1T3

P1 [Finesse]/Feral/Present vs. P2 [Finesse]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Older Brother (2/2)
Spark


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Tenderfoot (1/2)
Nimble Fencer (2/3)
Bloom
Wither
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fencer & tenderfoot trade SL - ($3)
midband Cal kills Oni, you gain 1, Cal maxbands - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (5/6, lvl5)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

this looks like a Garrison setup with 40% probability to have it ready and in hand T4. Hence, I take the risk of double fencer+messenger/tenderfoot tech break for my otherwise almost guaranteed tech 2 feral strike in T5

Hm, I couldn’t see a better play from there, but maybe you can suggest a more aggressive line after the game.

P2T3


Tech

Silence
Flagstone Garrison

Starting Hand

Overeager Cadet
Granfalloon Flagbearer
Bloom
Wither
Brick Thief

Workers

Fruit Ninja
Spark
Granfalloon Flagbearer

Next Hand

Timely Messenger
Tenderfoot
Overeager Cadet
Helpful Turtle
Older Brother

Tech 2 card(s)
Get Paid - ($7)
Scavenger - ($8)
Worker - ($7)
Overeager Cadet
River - ($5)
Tech II Peace - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River (2/3, lvl 1)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Absolutely true, if you don’t want to go down on cards, which you don’t want if you go for the tech rush into Garrisons, that’s probably a decent move. In my calculations on what you might do it just didn’t occur to me to go for the tower. I probably would have saved up some money, but then my fencer would have survived etc etc… Hard to say what would have been better.

XCAFS23 round 5 part 1 P1T4

P1 [Finesse]/Feral/Present vs. P2 [Finesse]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Tricycloid (3/3)
Temporal Distortion


STARTING HAND
Bloom
Wither
Nimble Fencer (2/3)
Brick Thief (2/1)
Tenderfoot (1/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Bloom


NextHand

Helpful Turtle (1/2)
Feral Strike
Timely Messenger (1/1)
Feral Strike
Nimble Fencer (2/3)


Discard

Brick Thief (2/1)
Wither
Tenderfoot (1/2)
Tricycloid (3/3)
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fencer - ($5)
tech 2 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nimble Fencer (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (5/6, lvl5)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so let’s see whether he hit the 33% garrison. as I expect the cadet to suicide, I’m putting fencer in elite to increase the chance for the fencer to survive as river will then only attack if he did not draw the garrison (…probably)

I’m surprised there isn’t more hype for digital codex around here

P2T4


Tech

Flagstone Spy
Drill Sergeant

Starting Hand

Tenderfoot
Timely Messenger
Overeager Cadet
Helpful Turtle
Older Brother

Workers

Fruit Ninja
Spark
Granfalloon Flagbearer
Helpful Turtle

Next Hand

Brick Thief
Flagstone Garrison
Wither
Bloom

Discard

Overeager Cadet
Tenderfoot
Timely Messenger
Flagstone Spy
Drill Sergeant

Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Midband River - ($6)
River hits Fencer to 1
Cadet trades Fencer
River maxbands - ($4)
Overeager Cadet
Older Brother - ($3)
Onimaru - ($1)

Float ($1)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Onimaru (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • River (3/4, lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

Did I miss out on anything? It’s there a good online version available? Or do you mean pbf?
I just love this game! The only downside is the amount of time that can be wasted with it :sweat_smile:

But now let’s get serious with this game. This maxband river setup of yours for a big garisson turn off yours indeed is a bit frightening. I was too focused on you directly hitting it from the RS 6, draw 1 such that this patrol of mine indeed was nonsense. Let’s just hope you don’t directly have everything necessary to wreck havoc now!

XCAFS23 round 5 part 1 P1T5

P1 [Finesse]/Feral/Present vs. P2 [Finesse]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion (4/5)


STARTING HAND
Feral Strike
Nimble Fencer (2/3)
Timely Messenger (1/1)
Helpful Turtle (1/2)
Feral Strike


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Bloom
Helpful Turtle (1/2)


NextHand

Spark
Hyperion (4/5)
Feral Strike
Temporal Distortion
Brick Thief (2/1)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
boosted feral strike brings two gigas from codex - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gigadon (8/8)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gigadon (8/8)
  • :target: Lookout:

In Play:

  • Cal (5/6, lvl5)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

incentivising him to go for maxband river probably wasn’t the best idea… it also hurts that I will not be able to benefit from the expected Oni sacrifice against my giga, but well, it’s going to be a very good trade money wise and let’s hope I’ll be able to break through the masses to at least break the expected garrison.

Post draw: wow!

Oh I misunderstood. Its not digital, but a new physical Codex just starting development. Apparently the rules are already available for patrons.

And, unfortunately for me, no havoc this turn. That might be my death knell.

P2T5


Tech

Flagstone Garrison
Dreamscape

Starting Hand

Flagstone Garrison
Brick Thief
Bloom
Wither
Free Speech

Workers

Fruit Ninja
Spark
Granfalloon Flagbearer
Helpful Turtle
Wither

Next Hand

Tenderfoot
Overeager Cadet
Dreamscape

Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Flagstone Garrison - ($6)
Brick Thief, your Tech II to 4, draw 1 - ($5)
Onimaru attacks sql Gigadon to 6 and dies
Quince, make a Mirror Illusion - ($3)
Free Speech - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: River (3/4+A, lvl 5)
  • :psfist: Elite: Overeager Cadet (2/2)
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout: Mirror Illusion (0/1)

In Play:

  • Flagstone Garrison (4)
  • Quince (1/3, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Wow, that’s awesome news! Really looking forward to it!

About this game: yeah, I was lucky and drew the required haste with a 3/8 chance. I think this should be it.

XCAFS23 round 5 part 1 P1T6

P1 [Finesse]/Feral/Present vs. P2 [Finesse]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Star-Crossed Starlet (3/2)


STARTING HAND
Spark
Feral Strike
Temporal Distortion
Hyperion (4/5)
Brick Thief (2/1)
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Bloom
Helpful Turtle (1/2)


NextHand

Tenderfoot (1/2)
Nimble Fencer (2/3)
Temporal Distortion
Feral Strike
Wither


Discard

Star-Crossed Starlet (3/2)
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Spark
Temporal Distortion
Brick Thief (2/1)
Feral Strike


Tech 2 card(s)
Get Paid - ($9)
max - ($7)
unhealthy giga kills river, OP to elite, takes 4, max to midband
Hyperion kills wisp, I draw - ($2)
fencer trades brother - ($0)
healthy giga kills thief, OPs to kill quince, my max to maxband, no flicker :frowning_face:
Cal breaks tech 2
skip worker

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max (3/4, lvl5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (5/5, lvl5)+
  • Gigadon (8/2)
  • Hyperion (4/4)
  • Gigadon (8/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

uff, three high value targets of which I only get 1 easily. if I do draw fencer/messenger it would be best to kill scavenger with hyperion and to not play max directly. if I miss on the haste it would be better to go for wisp with hyperion and to play max after the river kill as I don’t want to loose max to mirror Hyperions, which is only possible if I break the garisson… complicated… I’ll go for a mixed strategy!

PS: in this matchup the haste nerf on garisson feels extremely unfair. Yes, the nerf has a very important reason, but my line if had not drawn the fencer to just let quince live and have my max be safe as you then cannot copy the haste from my hyperion is just insane…

True, but I don’t feel like this deck uses garrison that well so any garrison nerf is going to look particularly brutal for it. Its more concerning that no one else is on peace at all, I think a less harsh nerf is in order.

edit of edit:
P2T6


Tech

Boot Camp
Boot Camp

Starting Hand

Tenderfoot
Overeager Cadet
Dreamscape
Bloom
Free Speech
Flagstone Garrison

Workers

Fruit Ninja
Spark
Granfalloon Flagbearer
Helpful Turtle
Wither

Next Hand

Flagstone Spy
Timely Messenger
Overeager Cadet
Dreamscape
Drill Sergeant

Tech 2 card(s)
Get Paid + float - ($11)
Scavenger - ($12)
Rebuild Tech II
Overeager Cadet, draw 1
Tenderfoot, draw 1 - ($11)
Worker - ($10)

Float ($10)
Discard 3, draw 3, reshuffle, draw 2


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 10
  • Workers: 10

Well, you have to find a nerf that prevents the ultra brutal burning legion [fire]/demon/peace to wreck havoc while not really affecting a mono blue strategy. This is exactly what we had in mind when choosing this nerf. I’m not sure a milder nerf that still shuts down burning legion is possible.

Also your turn unfortunately is not legal as Oni is still on cooldown after you sacrificed him last turn.

I don’t have context of what the meta was like, I’m just surprised the goal was to shut it down as opposed to nerf it to be in line with other decks.

Oh dang, well my turn got quite a bit worse and it wasn’t good to start with lol.

The meta was diverse with nightmare probably being in spot #2, but it was after the initial set of nerfs. I’m convinced burning legion would be number 1 in any meta, but that hasn’t been tested so far.

Your edit seems to have gone wrong…

Ah sorry, should be good now.

Lol, float 10 with 4 cards in hand before workering and an almost empty patrol against lethal on board really does tell a story…

GG, WP either way!

Hyperion & Max clear patrol, two gigas and Cal break your base.

Are you up for the rematch or do you choose not to play it anymore?

maximal damage for spectators

Hyperion kills SL, I draw (messenger instead of tric)
TD Hyperion into Guide ($7)
feral strike brings hyperion and fencer ($3)
healthy giga kills tenderfoot, OP 7 damage to your base (11)
fencer breaks tower (base 9)
Cal breaks tech 2 (base 7)
tenderfoot & messenger from hand break tech 1 (base 5) ($1)
max attacks base down to 2
giga attacks base down to -7
(or base to -15 when not breaking the 3 buildings)

Good game. I think I’ll take a break from playing pbp for now so no rematch. Thanks for running this tournament btw, its awesome to still see people playing.

2 Likes