dwarddd
December 28, 2023, 5:14pm
4
Hmm i thought it was overall a win if you spent a card to get merfolk but i think i have not had enough practice with Green to respect the need for a good sized board as i find myself wishing i had the merfolk and not caring that you are down a card lol
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Young Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Rampant Growth
WORKERS
Rich Earth
Spore Shambler
NextHand
Tiny Basilisk
Huntress
Verdant Tree
Forest’s Favor
Merfolk Prospector(1/1)
Tech 2 card(s)
Get Paid, scav gold - ($7)
Worker - ($6)
Young treant, draw - ($4)
Arg - ($2)
tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Young Treant(0/2a)
Elite : Ironbark Treant(1+1/2aa)
Scavenger :
Technician : Wisp(0/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
zango
December 28, 2023, 10:10pm
5
Well yes and no. Short term I agree with you, but now you got me down to 3 cards which is going to be a thing in the near future…
casual zango vs dwarddd game 1 P1T3
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Training Grounds (4)
Training Grounds (4)
STARTING HAND
Wither
Brick Thief (2/1)
Sparring Partner (2/2)
Spark
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
NextHand
Sparring Partner (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Discard
Wither
Spark
Training Grounds (4)
Training Grounds (4)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
wither ironbark - ($3)
midband grave kills SL, sparkshot elite - ($1)
brother kills elite
tenderfoot kills wisp, you draw
SPartner - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Grave (3/4, lvl3)
Elite :
Scavenger :
Technician : Sparring Partner (2/2)
Lookout :
In Play:
Tenderfoot (1/2)
Older Brother (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I’m really afraid of double tiny b…
dwarddd
December 29, 2023, 7:38am
6
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Merfolk Prospector(1/1)
Forest’s Favor
Verdant Tree
Tiny Basilisk
Huntress
Rampant Growth
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
NextHand
Forest’s Favor
Tiger Cub
Ironbark Treant(1+1/2aa)
Playful Panda
Young Treant(0/2a)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
Prospector - ($4)
tech 2 balance - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Tiny Basilisk(1/2a)
Elite :
Scavenger : L1 Arg(1/3)
Technician : Merfolk Prospector(1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
zango
December 29, 2023, 9:48am
7
casual zango vs dwarddd game 1 P1T4
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Young Lightning Dragon (3/3)
Martial Mastery
STARTING HAND
Helpful Turtle (1/2)
Sparring Partner (2/2)
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
NextHand
Wither
Spark
Young Lightning Dragon (3/3)
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
spar brother
brother kills Arg, grave to lvl5
tenderfoot kills mp
tech 2 - ($2)
maxband grave swords tiny b - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Tenderfoot (1/1)
Older Brother (3/1)+
Sparring Partner (2/2)
Grave (4/5, lvl7, swordless)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
okay, only one tiny b and a patrol that looks like he forgot the walk through possibility… I’ll take it! unfortunately a feathered tiny b really is a big threat, so he has to go even though I would have preferred to keep the sword rune for tech 2 units
Post draw: OMG, I really did miss the 76.2% for MM or TG
dwarddd
December 29, 2023, 10:54am
8
Poor little basilisk
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T4
Tech StartingHand Workers
TECH
Nature Reclaims
Wandering Mimic
STARTING HAND
Playful Panda
Tiger Cub
Forest’s Favor
Ironbark Treant(1+1/2aa)
Young Treant(0/2a)
Huntress
Potent Basilisk
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant(1+1/2aa)
NextHand
Potent Basilisk
Forest’s Favor
Rampant Growth
Tiger Cub
Nature Reclaims
Tech 2 card(s)
Get Paid + scav, tech draw - ($9)
Worker - ($8)
Young treant, draw - ($6)
potent Basilisk - ($2)
huntress - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Potent Basilisk(3/5a) untargetable, deathtouch
Elite :
Scavenger : Young Treant(0/2)
Technician :
Lookout : Huntress(3/3) +r1
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
that was awfully close to bottom decking both basilisks
zango
December 29, 2023, 1:46pm
9
"casual zango vs dwarddd game 1 P1T5
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Timely Messenger (1/1)
Wither
Young Lightning Dragon (3/3)
Spark
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Spark
NextHand
Training Grounds (4)
Training Grounds (4)
Helpful Turtle (1/2)
Sparring Partner (2/2)
Discard
Tenderfoot (1/1)
Older Brother (3/1)+
Timely Messenger (1/1)
Wither
Fox’s Den Students
Fox’s Den Students
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spar grave
grave & tenderfoot trade SL
brother trades lookout
yld - ($4)
Sets - ($2)
troq - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner (2/2)
Sets (1/3, lvl1)
Troq (2/3, lvl1)
Young Lightning Dragon (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
this should be it unless some lucky card combination stalls it a bit longer
Post draw: lol! Bottom decked the only dead card
dwarddd
December 29, 2023, 4:07pm
10
Well this is very not good😅
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T5
Tech StartingHand Workers
TECH
Fairie Dragon
Nature Reclaims
STARTING HAND
Rampant Growth
Potent Basilisk
Forest’s Favor
Tiger Cub
Nature Reclaims
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant(1+1/2aa)
Rampant Growth
NextHand
Merfolk Prospector(1/1)
Forest’s Favor
Playful Panda
Tiny Basilisk(1/2a)
Wandering Mimic
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tower - ($5)
basilisk - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Potent Basilisk(3/5a) untargetable, deathtouch
Elite :
Scavenger :
Technician : Young Treant(0/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
that was awfully close to bottom decking both basilisks
zango
December 29, 2023, 6:50pm
11
Yeah well, that depends on the side of the table you’re sitting on
casual zango vs dwarddd game 1 P1T6
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Final Smash
Shuriken Hail
STARTING HAND
Helpful Turtle (1/2)
Training Grounds (4)
Sparring Partner (2/2)
Training Grounds (4)
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Spark
NextHand
Fox’s Den Students
Older Brother (3/1)+
Martial Mastery
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($9)
maxband sets - ($4)
TG x2 - ($2)
spar Sets
yld breaks tech 2, takes 1 from tower - ($0)
sets murders SL, takes 1 from tower
troq kills tree, takes 1 from tower
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner (2/2)
Sets (6/4, lvl6)+
Troq (4/2, lvl1)
Young Lightning Dragon (3/2)
Training Grounds (4)
Training Grounds (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
zango
January 2, 2024, 9:49am
12
Happy new year! And also:
Friendly poke
I’d love to take another game as p2 after this one
dwarddd
January 2, 2024, 12:21pm
13
Yep sorry! I didn’t play this very well anyway, then was actually quite pleased with my tech choices but drew nature reclaims last turn and mimic this turn hahah. This is your win, GG! - I was trying to scrape a turn together so you could enjoy winning harder but a 6 attack swift strike setsuki slaying a deathtouch lizard is still pretty cool
I’ll put a P1 turn up soon
1 Like
zango
January 2, 2024, 12:43pm
14
So much for me being disappointed on not drawing my two TG directly
dwarddd
January 2, 2024, 12:48pm
15
ahh, that is ironic XD, training grounds at 1g is so good nature reclaims might not even have done me well anyway though!
On to the next:
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rampant Growth
Rich Earth
Spore Shambler
Ironbark Treant
WORKERS
NextHand
Verdant Tree
Forest’s Favor
Tiger Cub
Playful Panda
Young Treant
Discard
Spore Shambler
Rampant Growth
Ironbark Treant
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Merfolk Prospector(1/1a)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
it’s got to be tried
I don’t think you moved your worker to the worker column.
1 Like
zango
January 2, 2024, 8:37pm
17
GL & HF!
That start looks kind of greedy, it’s going to be interesting whether you can pull that off!
And what Bryce said
casual zango vs dwarddd game 2 P2T1
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Brick Thief (2/1)
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
NextHand
Helpful Turtle (1/2)
Bloom
Older Brother (2/2)
Tenderfoot (1/2)
Spark
Discard
Wither
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
wither MP - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
MP has to go, otherwise that gold advantage is going to hurt somewhen soon
Worker fixed thanks!
The greedier option would have been prospector in scavenger, enough money for Argagarg’s riches (there’s a post somewhere) guaranteed but i thought wither was a good trade to force anyway
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Forest’s Favor
Verdant Tree
Tiger Cub
Young Treant
WORKERS
Spore Shambler
Verdant Tree
NextHand
Playful Panda
Ironbark Treant
Tiny Basilisk
Rampant Growth
Tech 2 card(s)
Get Paid - ($5)
Worker
arg - ($3)
tiger cub - ($1)
tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Wisp(0/1a)
Elite :
Scavenger :
Technician : Tiger Cub(2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
shame, but can always do it next turn
zango
January 3, 2024, 9:11pm
19
Yeah, you’ve posted the link not too long ago and I spontaneously fell in love with that game plan, but I fear it’s a hell of a fun thing to do but not the thing to win a tournament with…
"casual zango vs dwarddd game 2 P2T2
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Glorious Ninja (4/3)
Glorious Ninja (4/3)
STARTING HAND
Bloom
Tenderfoot (1/2)
Older Brother (2/2)
Spark
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Glorious Ninja (4/3)
Wither
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave kills SL
tenderfoot - ($4)
brother - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tenderfoot (1/2)
Elite :
Scavenger :
Technician : Older Brother (2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I: 5
Economy Info:
Cards:
Gold:
Thoughts
brother scavenger or elite would be strictly better for my game plan, but I don’t want to signal my tech rush plan and I can’t think of a reason why he should go all the length to actually kill the unit
dwarddd
January 4, 2024, 11:02am
20
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T3
Tech StartingHand Workers
TECH
Barkcoat Bear
Rampaging Elephant
STARTING HAND
Playful Panda
Tiny Basilisk
Ironbark Treant
Rampant Growth
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
NextHand
Young Treant
Merfolk Prospector(1/1)
Forest’s Favor
Huntress
Discard
Rampant Growth
Playful Panda
Barkcoat Bear
Rampaging Elephant
Tech 2 card(s)
Get Paid - ($6)
Maxband Arg - ($2)
Tiny Basilisk - ($0)
Tap arg, boost tiger cub, it kills tenderfoot
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Tiny Basilisk(1/2a)
Elite :
Scavenger :
Technician : Water Elemental(3/3)
Lookout :
In Play:
Rich Earth
L5 Arg(1/5)
Tiger Cub(2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
tech choice I think I haven’t set anything up as can be nice in green, just a little gold advantage hopefully, so main thoughts are to counter his game… balance is definitely most versatile for that, growth I’ve probably wasted arg’s summons and not teched giant panda, feral could actually work, barkcoat bear to avoid being sworded, Overpower to possibly make use of an arg spell if he’s alive
zango
January 4, 2024, 2:14pm
21
Yeah well, early maxband arg still IS a threat…
casual zango vs dwarddd game 2 P2T3
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Porcupine (2/6)
Porcupine (2/6)
STARTING HAND
Timely Messenger (1/1)
Wither
Glorious Ninja (4/3)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
NextHand
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Glorious Ninja (4/3)
Bloom
Discard
Tenderfoot (1/2)
Wither
Glorious Ninja (4/3)
Porcupine (2/6)
Porcupine (2/6)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
messenger - ($6)
tech 2 - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Older Brother (2/2)
Elite : Grave (2/3, lvl1)
Scavenger :
Technician : Timely Messenger (1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
in retrospect I should have patrolled tenderfoot in elite and brother in technician for the one extra damage on tiger
Indeed, hopefully he can supply me with enough ninja fodder until some big guys come to help (or he makes the chumps bigger)
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T4
Tech StartingHand Workers
TECH
Ferocity
Spirit of the Panda
STARTING HAND
Forest’s Favor
Merfolk Prospector(1/1)
Huntress
Young Treant
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forest’s Favor
NextHand
Tiny Basilisk(1/2a)
Young Treant
Rampant Growth
Ferocity
Tech 2 card(s)
Get Paid - ($7)
Worker
tech 2 feral - ($3)
huntress - ($1)
water elemental kills older brother
arg kills messenger
basilisk trades grave
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tiger Cub(2/2a)
Elite :
Scavenger :
Technician : Huntress(3/3)
Lookout :
In Play:
Rich Earth
L5 Arg(1/4)
Water Elemental(3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
el plan: have things bigger than ninjas
zango
January 4, 2024, 9:14pm
23
That tech choice of yours really is a big bummer! Was hoping to go against balance again, but well… Let’s see how I can deal with your big guys.
casual zango vs dwarddd game 2 P2T4
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Jade Fox, Den’s Headmistress (4/6)
Jade Fox, Den’s Headmistress (4/6)
STARTING HAND
Glorious Ninja (4/3)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Bloom
Glorious Ninja (4/3)
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
NextHand
Older Brother (2/2)
Wither
Porcupine (2/6)
Timely Messenger (1/1)
Tenderfoot (1/2)
Discard
Bloom
Helpful Turtle (1/2)
Glorious Ninja (4/3)
Jade Fox, Den’s Headmistress (4/6)
Jade Fox, Den’s Headmistress (4/6)
Tech 2 card(s)
technician draw
Get Paid + float - ($10)
Worker - ($9)
midband troq (it’s time to make use of the buffs) - ($5)
gn murders ninja fodder - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Troq (3/4, lvl3)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
don’t really like the position I’m in. a lucky porcupine technician draw would have made my day, but no such luck