"casual zango vs dwarddd game 1 P1T5
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Timely Messenger (1/1)
Wither
Young Lightning Dragon (3/3)
Spark
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Spark
NextHand
Training Grounds (4)
Training Grounds (4)
Helpful Turtle (1/2)
Sparring Partner (2/2)
Discard
Tenderfoot (1/1)
Older Brother (3/1)+
Timely Messenger (1/1)
Wither
Fox’s Den Students
Fox’s Den Students
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spar grave
grave & tenderfoot trade SL
brother trades lookout
yld - ($4)
Sets - ($2)
troq - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Sparring Partner (2/2)
- Sets (1/3, lvl1)
- Troq (2/3, lvl1)
- Young Lightning Dragon (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
this should be it unless some lucky card combination stalls it a bit longer
Post draw: lol! Bottom decked the only dead card