OMG how I hate this guesswork what might be on your hand. There are so many reasonable combinations and any patrol looks silly against a specific one…
XCAFS23 FINALS round 9 part 1 P2T5
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Now!
STARTING HAND
Temporal Distortion
Granfalloon Flagbearer (2/2)
Hyperion (4/5)
Immortal (5/5)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Spark
Wither
Helpful Turtle (1/2)
Timely Messenger (1/1)
NextHand
Hyperion (4/5)
Now!
Tenderfoot (1/2)
Bloom
Now!
Discard
Temporal Distortion
Immortal (5/5)
Granfalloon Flagbearer (2/2)
Hyperion (4/5)
Tech 2 card(s)
Get Paid + scavenger - ($10)
Hyperion kills SL, RS 8, draw 1 - ($5)
Max - ($3)
TD Hyperion into tric - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Tricycloid (6/6)***
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout: Max (2/3, lvl1)
In Play:
- eaten by prynn: Immortal (5/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
Hyperion draw now! would be tech 2 break and therewith limiting him to prynn, that would be a clear direct win. so teching the second copy is obvious…
unfortunately no such luck… now let’s hope he does not have the right answer to my swiss cheese of a defense.
Trading messenger & brother for Fargo is also very very tempting as it offers a way higher chance for max to survive and go all monster on him next turn, but doing a worker skip here for trading 3g2c for 2g0c is also really not what I want to do…