@zango let’s do this, but know that i am yet unsure what to do about Cala without it costing me too much to do anything
Other than a perfectly timed origin story… I’d love to let her just run rampant and ignore it but Feral strike is too threatening; who knows guess we’ll see if i can spot an opportunity!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
meh, defo not killing cala, main alternative to this line was nullcraft and fargo/BS but i dont see the ping being particularly useful and the nullcraft threat for next turn still does work
Tbh in this scenario everything screams at me to just trade Cal against neo and to put brother in SL. That would be the easy way to victory for a p2, but it felt boring and I want to have some skin in the game on whether you really did tech OS or not
XCAFS23 FINALS round 9 part 1 P2T2
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloomed Cal kills Fargo, you gain 1 - ($4)
midband Cal heals - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Tenderfoot (1/2)
Scavenger:
Technician:
Lookout:
In Play:
Cal (4/5, lvl3)+
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
the only bummer is that with the Cal trade line my probability to actually have a tech 2 unit in t4 would be way larger, while it is slightly larger in this variant to actually have an immortal and not any tech 2 unit in hand.
If I were him I would tech two Argos after announcing OS and against these Cal definitely is my preferred option.
Had you done that and i plopped down an argo, id have been pretty happy; as it is i have an OS and am pretty happy. The complements of those situations id be pretty sad…
Do u mean brother in elite btw in ur comment, just checking im not missing something?
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
To be more specific my alternative would have been to trade Cal against neo and then to play tech 1, max and brother. I would have put brother into elite and the other two backline. And yes, you possibly having teched two Argos and be extremely lucky to not draw both from your draw 5 out of 7 then probably would have been worst case for me.
Well yes, you got rid of my Cal, but now at least I got to tech 2 first. Isn’t that something?
XCAFS23 FINALS round 9 part 1 P2T3
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
it really is a shame that I have to here play messenger. yes it is unreasonable that he teched something like TD+tric or undo+hyperion in turn 3 but I’m not going to take chances again when unnecessary.
Also: played a bit too fast last turn as my tech choice wasn’t ideal, but well… It’s still a very good hand that awaits me from drawing my whole deck.
STARTING HAND
Fading Argonaut(3/3) fading 3
Hyperion
Forgotten Fighter
Temporal Research
WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter
NextHand
Promise of Payment
Tricycloid
Ready or Not
Hyperion
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
maxband prynn - ($3)
prynn to 1 rune to eat immortal
prynn kills messenger, to 2 runes, you get gold
fargo - ($1)
seer trades tenderfoot
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Neo Plexus(3/2a)
Elite:
Scavenger:
Technician: Fading Argonaut(3/3) fading 3
Lookout:
In Play:
Battle Suits
L7 Prynn(3/4) fading 2 (your immortal)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
welp, not playing hyperion sucks but i dont think i could take a beating from this immortal without losing too much value so we choose to live a bit longer and hope next turn is the one where we explode
Post draw: YIKES, drew both my just-teched cards and redrew hyperion that’s ridiculous, especially as just RoN on it’s own would have been kinda crap (just PoP still good), but the hyperion as welll id just been thinking how i dont need to tech another tech 2 unit because they’re likely to be split over the next 2 hands lol
Tech 2 card(s)
Get Paid + scavenger - ($10)
Hyperion kills SL, RS 8, draw 1 - ($5)
Max - ($3)
TD Hyperion into tric - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Tricycloid (6/6)***
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout: Max (2/3, lvl1)
In Play:
eaten by prynn: Immortal (5/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
Hyperion draw now! would be tech 2 break and therewith limiting him to prynn, that would be a clear direct win. so teching the second copy is obvious…
unfortunately no such luck… now let’s hope he does not have the right answer to my swiss cheese of a defense.
Trading messenger & brother for Fargo is also very very tempting as it offers a way higher chance for max to survive and go all monster on him next turn, but doing a worker skip here for trading 3g2c for 2g0c is also really not what I want to do…
Im afraid this time i had a veery lucky hand, even before the hyperion draw (altho there is the common caveat that there were a good few other very similarly lucky hands available, this i think was one of the best as it didnt even need Max yet)
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
STARTING HAND
Tricycloid
Ready or Not
Promise of Payment
Hyperion
Origin Story
WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter
Origin Story
NextHand
Seer(3/1)
Temporal Distortion
Temporal Distortion
Discard
Neo Plexus(3/2a)
Hyperion
Promise of Payment
Ready or Not
Undo
Now!
Tech 2 card(s)
Get Paid + float - ($10)
hyperion, runs into tricycloid, i draw - ($5)
Vir - ($3)
promise of payment
tricycloid for free, pings your tricycloid twice to kill and pings brother once
Prynn kills Max, her to 2 runes, vir to level 3
prynn eats my tricycloid, dies, it and your immortal return to the present
trcicyloid finishes brother and deals 2 to your tech 2
fargo destroys your tech 2
worker - ($2)
That’s been a very nice line that I was completely unaware of. Didn’t consider PoP to be a thing…
But with immortal still being a constant threat, tbh I don’t feel like this tech break really is so bad for me, as you are very limited in your resources next turn, both in terms of gold as in terms of cards. I like!
XCAFS23 FINALS round 9 part 1 P2T6
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
STARTING HAND
Temporal Distortion
Temporal Distortion
Seer(3/1)
Nullcraft
WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter
Origin Story
NextHand
Undo
Temporal Research
Nullcraft
Argonaut
Temporal Distortion
Tech 2 card(s)
Get Paid + float, pay last turn (12-5) - ($7)
max - ($5)
TD tricycloid to tricycloid - ($3)
seer, tricycloid to 4 runes - ($2)
tricycloid and fargo kill cala
TD to hyperion - ($0)
hyperion kills brick thief, we both draw
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Seer(3/1a)
Elite:
Scavenger: L3 Max(2/4)
Technician:
Lookout:
In Play:
Battle Suits
Hyperion(5/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Edit: changing a teched card as i was trying to tech copies 2 and 3 of a card, had noticed this on the spreadsheet when doing the hyperion draw and already updated what was in my discard so no need to redraw (just forgot to edit auto generated stuff before posting)
Those were some three cards that you had for your seven available gold
But in the end it didn’t matter, I wasn’t completely unlucky with my draws. That immortal really did some work in this matchup. Unfortunately it took me three cards draws to finally get one of my two copies of now! otherwise hyperion plus a now’ed elephant would already have been lethal. But I suppose the end result is the same.
XCAFS23 FINALS round 9 part 1 P2T7
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
yup that’s GG, i guess I should have gone for an immortal too? I really hoped I’d be able to burst through properly here, my draws were all super good and trades mostly went well for me at the start!
Ah well, really well played to you and congratulations for picking such a cool deck and piloting it really well! All my games against you were super fun and I’m glad I managed to win those first ones because the last three have felt nigh impossible!
This looks like another tournament to you impressive stuff!
This is by far the closest I’ve come to top and considering how lucky i felt on a couple of these games I think you well deserve the win
GG & WP! And also thank you, but I would completely disagree with you in terms of unwinnable. Especially that game with you drawing Seer in the wrong turn so that Fargo faded away was so ultra close and this seer on the other side of the turn 3/4 split probably would have already made all the difference.
But yes, this game the tech 2 rush with immortals payed out big time (even though seeing your hands I feel very lucky not to have picked the line with playing my second immortal as then ready or not really would have put me into trouble). I think our decks are rather close in terms of power level with this modus of choose your opening split.
I am still of the opinion that OS is a viable but probably not the best answer to this feral strike threat. As long as I’m not sure that Cal survives it is a very hard decision to go all in on feral strike. But if you choose OS, your deck is already diluted and even in later game states: Argo (esp with BS) really is a beast…
About a rematch: oh yeah! Those games against you really were awesome and a lot of fun, so count me in! I’ll open up a new thread later today and I’m definitely going to count it into the final results of the tourney.
Thank you for those fun matches!
I agree on it not being unwinnable, just felt it in that sudden “oh, i thought this had been going well” way! I love argo and while seer can trade well argonaut is gonna be a much better wall and last into later game.
Origin story is weird, it is often kinda a good trade in the instant and then the user is left with a weak/expensive prynn milling around and a dead card in the deck. Perhaps if I’d skipped that, and put an Undo in later that might have done well (altho, ofc, hindsight having seen your teched cards is 20 20)