GL & HF!
well, the different starter ist also a biggie, but let’s see how this pans out, really looking forward to it
Let’s start this match with a small offering
XCAFS23 round 3 part 1 P2T1
P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Tenderfoot (1/2)
Brick Thief (2/1)
Helpful Turtle (1/2)
Spark
Fruit Ninja (2/2)
WORKERS
Fruit Ninja (2/2)
NextHand
Timely Messenger (1/1)
Bloom
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Wither
Discard
Spark
Helpful Turtle (1/2)
Brick Thief (2/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tenderfoot - ($3)
Cal - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger: Cal (2/3, lvl1)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
green starter is soo weak in a multitude of situations. but as P1 with a guaranteed MP in the opener it’s just plainly awesome!
I choose to offer cal for a suboptimal kill for him. I assume he’ll take it with skipping tech1. I’m not entirely sure whether my calculations until t4 are 100% correct, but this line ended up better in most worst case scenarios compared to lines without playing a hero now, hence my willingness to make that sacrifice.