[XCAFS24] Round3: P1 FrozenStorm vs P2 zango

Didn’t get the strike, but this plan b deserves to be plan a :wink:

"XCAFS24 round 3 P2T5

P1 [Demonology]/Disease/Finesse vs. P2 [Past]/Necromancy/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Rememberer (3/3)
Yesterday’s Golgort (6/4)


STARTING HAND
Tinkerer (1/2)
Temporal Research
Neo Plexus (2/2)
Fading Argonaut (2/3, fade 3)
Seer (2/1)


WORKERS
Hardened Mox (1/1)
Forgotten Fighter
Plasmodium (4/4, fc 3)
Battle Suits
Neo Plexus (2/2)


NextHand

Feral Strike
Seer (2/1)
Feral Strike
Bone Collector (3/3)
Time Spiral


Discard

Bone Collector (1/1)–
Tinkerer (1/2)
Temporal Research
Fading Argonaut (2/3, fade 3)


Tech 2 card(s)
Get Paid + float - ($10)
midband Garth sacs skel for draw - ($9)
sac other skel to draw
make another skel - ($8)
maxband Garth fetch rememberer - ($4)
seer, remove rune from rememberer, fetch golgo - ($3)
prynn - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4, fading 2)
  • :psfist: Elite: Seer (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Garth (3/4, lvl7)
  • :target: Lookout:

In Play:

  • Cal (1/2, lvl5, resist 1 to my units)—
  • Nullcraft (1/1)
  • Rememberer (3/3, fading 2)
  • skel 1/1
  • prynn (1/3, lvl1, fading 4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

tbh - I was hoping to not draw the strike as this is rather boring. I really wanted to get into the past engine. but as always I’m one gold shy of directly winning by doing both: Garth fetch rememberer+golgo AND building tech 3. now with him probably backline breaking tech 2 it’s going to be an interesting match