[XCAFS23] Round4 part2: P1 dwarddd monopurple vs P2 zango [Finesse]/Feral/Present

three TD in ne turn indeed is impressive. That probably seals the deal. So much for me missing the 60% to draw a TD from my two hyperion attacks that would have done the tech break in T5 being crucial. Really should have gone for the additional max discard draw instead of being sure to killl neo :frowning_face:

But let’s return the spotlight to your turn. “using up” immortal but still being able to TD him, having now at the ready and being able to flicker a hyperion after a cumulative sum of three TDs is just beyond awesome! Absolutely awesome!

now finish me :wink:

XCAFS23 round 4 part 2 P2T7

P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Ready or Not
Ready or Not


STARTING HAND
Timely Messenger (1/1)
Tenderfoot (1/2)
Hyperion (4/5)
Immortal (5/5)
Bloom
Spark


WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)


NextHand

Feral Strike
Older Brother (2/2)
Ready or Not
Tricycloid (3/3)
Bloom


Tech 2 card(s)
technician draw
Get Paid - ($10)
tenderfoot - ($9)
rebuild tech 1
maxband cal - ($3)
bloomed immortal attacks SL - ($1)
messenger trades SL - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Cal (4/5, lvl5)
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Immortal (6/2)+

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 0

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts - no need to hide these :wink:
this was the single most devastating move that I’ve ever seen with only 11 gold. there is literally a zero chance of coming back, but he deserves to cut my throat after that turn, so I’m not going to resign