[2.1a] Testing - Zango v FrozenStorm - Garrison Nerf - Burning Legion

Sounds like a great plan to just play a single game on each side for different MUs. Either way we’re not going to do a proper statistical analysis and just want to see how the nerf feels…

Edit:
First edit was wrong match title.
Second edit is that I want to suggest: if we start a march and the opening split is really really bad, I think we should draw a new hand. What do you think?

GL & HF

PS: I’d appreciate it a lot if you made sure that your card count is always up to date :wink:

Balance tests game 1 P2T1

P1 [Demonology]/Necromancy/Finesse vs. P2 [Fire]/Peace/Demonology

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Charge
Bombaster (2/2)
Makeshift Rambaster (1/2)


WORKERS
Careless Musketeer (2/1)


NextHand

Scorch
Bloodburn
Mad Man (1/1)
Nautical Dog (1/1)


Discard

Bombaster (2/2)
Charge
Makeshift Rambaster (1/2)


Tech 0 card(s)
discard #5
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
bogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

it’s probably huge that I have bogre here, but unfortunately my second hand is kind of weak.
Post draw I realized that my second hand is awesome as I’ll probably want to midband Vandy and possibly play a unit