Sounds like a great plan to just play a single game on each side for different MUs. Either way we’re not going to do a proper statistical analysis and just want to see how the nerf feels…
Edit:
First edit was wrong match title.
Second edit is that I want to suggest: if we start a march and the opening split is really really bad, I think we should draw a new hand. What do you think?
GL & HF
PS: I’d appreciate it a lot if you made sure that your card count is always up to date
Balance tests game 1 P2T1
P1 [Demonology]/Necromancy/Finesse vs. P2 [Fire]/Peace/Demonology
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Charge
Bombaster (2/2)
Makeshift Rambaster (1/2)
WORKERS
Careless Musketeer (2/1)
NextHand
Scorch
Bloodburn
Mad Man (1/1)
Nautical Dog (1/1)
Discard
Bombaster (2/2)
Charge
Makeshift Rambaster (1/2)
Tech 0 card(s)
discard #5
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
bogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Vandy (2/3, lvl1)
Elite:
Scavenger:
Technician: Bloodrage Ogre (3/2)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
it’s probably huge that I have bogre here, but unfortunately my second hand is kind of weak.
Post draw I realized that my second hand is awesome as I’ll probably want to midband Vandy and possibly play a unit