well, tbh, it feels like the storm is already over before it started for real…
As you do know I only ever skip a worker if I think this skip directly wins me the game, so this worker skip really is a sign ![]()
XCAFS24 FINALS part2 P1T5
P1 RED[Truth]/Feral/Present vs. P2 PURPLE[Demonology]/Anarchy/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Mad Man (1/1)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Hyperion (4/5)
Feral Strike
WORKERS
Bloodburn
Careless Musketeer (2/1)
Pillage
Charge
NextHand
Spectral Hound (3/3)
Hyperion (4/5)
Now!
Temporal Distortion
Mad Man (1/1)
Tech 2 card(s)
Get Paid + float - ($10)
Cal kills SL
Feral Strike, search & bring to play: Immortal & Tric - ($2)
Max - ($0)
Huntress trades Vandy, sparkshots Fencer, Max to midband, you draw
Tric kills NC & Fencer, you get 1 gold
skip worker
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Immortal (5/5)
Elite:
Scavenger:
Technician: Tricycloid (3/3)
Lookout: Max (2/4, lvl3)
In Play:
- Cal (4/2, lvl5) [resist 1 for all my units]
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
aaand another nobrainer for me. It’s just a pity to not use that hyperion in my hand, but I need more tech 2 units in my next cycle, while still using the tech slots for my spells. Either way, I don’t see him coming back into the game after this.
Post draw: LOL, if I had to pick a hand out of this mega cycle, I think it would have been exactly these 5 cards… maybe another TD instead of the hound, but that’s definitely game then…