[XCAFS24] FINALS part2: P1 zango vs P2 thehug0naut

well, tbh, it feels like the storm is already over before it started for real…
As you do know I only ever skip a worker if I think this skip directly wins me the game, so this worker skip really is a sign :stuck_out_tongue_winking_eye:

XCAFS24 FINALS part2 P1T5

P1 RED[Truth]/Feral/Present vs. P2 PURPLE[Demonology]/Anarchy/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Mad Man (1/1)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Hyperion (4/5)
Feral Strike


WORKERS
Bloodburn
Careless Musketeer (2/1)
Pillage
Charge


NextHand

Spectral Hound (3/3)
Hyperion (4/5)
Now!
Temporal Distortion
Mad Man (1/1)


Tech 2 card(s)
Get Paid + float - ($10)
Cal kills SL
Feral Strike, search & bring to play: Immortal & Tric - ($2)
Max - ($0)
Huntress trades Vandy, sparkshots Fencer, Max to midband, you draw
Tric kills NC & Fencer, you get 1 gold
skip worker

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout: Max (2/4, lvl3)

In Play:

  • Cal (4/2, lvl5) [resist 1 for all my units]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

aaand another nobrainer for me. It’s just a pity to not use that hyperion in my hand, but I need more tech 2 units in my next cycle, while still using the tech slots for my spells. Either way, I don’t see him coming back into the game after this.

Post draw: LOL, if I had to pick a hand out of this mega cycle, I think it would have been exactly these 5 cards… maybe another TD instead of the hound, but that’s definitely game then…

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