well, if you don’t attack, I’m fine with a bit more stalling ![]()
XCAFS23 round 3 part 1 P2T5
P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Research & Development
Temporal Distortion
STARTING HAND
Older Brother (2/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
Immortal (5/5)
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Spark
Older Brother (2/2)
NextHand
Hyperion (4/5)
Tricycloid (3/3)
Feral Strike
Immortal (5/5)
Temporal Distortion
Discard
Tenderfoot (1/2)
Helpful Turtle (1/2)
Timely Messenger (1/1)
Research & Development
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Immortal - ($4)
Float ($4)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Immortal (5/5)
Elite:
Scavenger:
Technician: River (2/4, lvl3)
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 5
Gold:
- Gold: 4
- Workers: 10
Thoughts
awesome, his stalling play means I can further push my gold advantage and don’t have to worry too much