[XCAFS23] Round3 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

well, if you don’t attack, I’m fine with a bit more stalling :wink:

XCAFS23 round 3 part 1 P2T5

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Temporal Distortion


STARTING HAND
Older Brother (2/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
Immortal (5/5)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Spark
Older Brother (2/2)


NextHand

Hyperion (4/5)
Tricycloid (3/3)
Feral Strike
Immortal (5/5)
Temporal Distortion


Discard

Tenderfoot (1/2)
Helpful Turtle (1/2)
Timely Messenger (1/1)
Research & Development
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Immortal - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River (2/4, lvl3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

awesome, his stalling play means I can further push my gold advantage and don’t have to worry too much