Lol, P2T3 and this game is already over unless I’m going to be extreeeemely lucky… But well, that does show again how devastating a bad opening split turns out to be if the opponent does not whiff somewhen early…
casual zango vs dwarddd game 5 P1T4
P1 [Blood]/Feral/Peace vs. P2 [Growth]/Necromancy/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
General’s Hammer
General’s Hammer
STARTING HAND
Scorch
Pillage
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Mad Man (1/1)
WORKERS
Charge
Bloodburn
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
NextHand
Bombaster (2/2)
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)
Discard
Crash Bomber (2/2)
Crash Bomber (2/2)
Scorch
Mad Man (1/1)
Pillage
General’s Hammer
General’s Hammer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
dog - ($6)
tech 2 - ($2)
midband Cal stealthily kills arg - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- Cal (4/5, lvl5)
- Makeshift Rambaster (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
Thoughts
it’s a lost cause after this bad opening split this lucky draw of his was sufficiently devastating. Now the only question is: do I go for a technician drawn 2/7 feral strike or do I try the base race?