Casual zango vs dwarddd

Lol, P2T3 and this game is already over unless I’m going to be extreeeemely lucky… But well, that does show again how devastating a bad opening split turns out to be if the opponent does not whiff somewhen early…

casual zango vs dwarddd game 5 P1T4

P1 [Blood]/Feral/Peace vs. P2 [Growth]/Necromancy/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Scorch
Pillage
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Mad Man (1/1)


WORKERS
Charge
Bloodburn
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)


NextHand

Bombaster (2/2)
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)


Discard

Crash Bomber (2/2)
Crash Bomber (2/2)
Scorch
Mad Man (1/1)
Pillage
General’s Hammer
General’s Hammer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
dog - ($6)
tech 2 - ($2)
midband Cal stealthily kills arg - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Cal (4/5, lvl5)
  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

it’s a lost cause after this bad opening split this lucky draw of his was sufficiently devastating. Now the only question is: do I go for a technician drawn 2/7 feral strike or do I try the base race?