Casual zango vs dwarddd

Yeah well, early maxband arg still IS a threat…

casual zango vs dwarddd game 2 P2T3

P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Porcupine (2/6)
Porcupine (2/6)


STARTING HAND
Timely Messenger (1/1)
Wither
Glorious Ninja (4/3)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)


NextHand

Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Glorious Ninja (4/3)
Bloom


Discard

Tenderfoot (1/2)
Wither
Glorious Ninja (4/3)
Porcupine (2/6)
Porcupine (2/6)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
messenger - ($6)
tech 2 - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite: Grave (2/3, lvl1)
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

in retrospect I should have patrolled tenderfoot in elite and brother in technician for the one extra damage on tiger