Yeah well, early maxband arg still IS a threat…
casual zango vs dwarddd game 2 P2T3
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Porcupine (2/6)
Porcupine (2/6)
STARTING HAND
Timely Messenger (1/1)
Wither
Glorious Ninja (4/3)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
NextHand
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Glorious Ninja (4/3)
Bloom
Discard
Tenderfoot (1/2)
Wither
Glorious Ninja (4/3)
Porcupine (2/6)
Porcupine (2/6)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
messenger - ($6)
tech 2 - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Older Brother (2/2)
Elite: Grave (2/3, lvl1)
Scavenger:
Technician: Timely Messenger (1/1)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 2
- Workers: 8
Thoughts
in retrospect I should have patrolled tenderfoot in elite and brother in technician for the one extra damage on tiger