[XCAFS23] Round1 part1: P1 zango [Finesse]/Feral/Present vs P2 Bryce_The_Rice [Demonology]/Necromancy/Finesse

"XCAFS23 round 1 part 1 P1T6

P1 [Finesse]/Feral/Present vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Hyperion (4/5)
Feral Strike
Feral Strike


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)


NextHand

Wither
Timely Messenger (1/1)
Helpful Turtle (1/2)


Tech 2 card(s)
discard #3
Get Paid - ($9)
boosted feral strike: fetch two immortals and put them into play - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout: Immortal (5/5)

In Play:

  • Cal (5/3, lvl5)+
  • Max (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

that discard hurts pretty bad. otherwise feral strike fetch 2 cards, put Hyperion plus one immortal into play, attack & draw a card to worker would have been awesome with 10th worker and draw 2 from next cycle with a high chance of Hyperion surviving to further refill my hand. now I have an almost for sure dead draw next turn…