[XCAFS24] Round7: P1 zango vs P2 dwarddd

In my head it was obvious that you were going to go for free levels for Garth and make use of the two gold somehow differently. But this cycle timing of yours paired with midband Max really looks scary and I didn’t really see that coming…

XCAFS24 round 7 P1T5

P1 [RED]/Finesse/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)


STARTING HAND
Mad Man (1/1)
Pillage
Leaping Lizard (3/5)
Dark Pact
Makeshift Rambaster (1/2)
Nimble Fencer (2/3)
Nautical Dog (1/1)
Maestro (3/5)


WORKERS
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Pillage


NextHand

Nimble Fencer (2/3)
Grounded Guide (4/4)
Star-Crossed Starlet (3/2)
Bloodrage Ogre (3/2)
Bombaster (2/2)


Technician kill: rs 7, draw 1
Tech 2 card(s)
Get Paid + float - ($9)
Vandy - ($7)
DP my base - ($6)
Worker - ($5)
lizzo - ($4)
maestro - ($1)
fencer for free kills your SL

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout: Vandy (2/3, lvl1)

In Play:

  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

well, he is bound to have both cards in hand that he teched turn 3. This plus maxband max flicker is quite some burst, but as hoped for at least now I have some defense up