@zango I think I had better make the most of Present while I still can
Purple Starter and Present
@zango I think I had better make the most of Present while I still can
Purple Starter and Present
Definitely not a bad choice, especially as P2âŚ
My first draft is red starter plus Finesse and Demonology
GL & HF!
Edited: realised you could just pick Bashing to avoid multicolour penalty and get what is now actually a reasonable combat hero
[Present]/Necro/Anarchy
Ah, that really is a pity that you didnât pick Orpal. I really donât like Zane and choose Bashing either way. Who needs Garth when you want to deliver some red nightmares?
And with that I get to try out this option of an off-colored mono colored deck⌠Really looking forward to test this weird thing, even though I definitely would have preferred Garth over Troq if Iâm honest
XCAFS24 round 7 P1T1
P1 [RED]/Finesse/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
STARTING HAND
Careless Musketeer (2/1)
Bombaster (2/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Scorch
WORKERS
Scorch
Mad Man (1/1)
Bloodrage Ogre (3/2)
Pillage
Charge
Bloodburn
Makeshift Rambaster (1/2)
Bombaster (2/2)
Careless Musketeer (2/1)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
dog - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
nice split, as I assume I will not have the need to play bombaster instead of bogre
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to ââ , ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â | |
Lichâs Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Birdâs Nest | Change Upkeep to âResummon one lost bird (max: 2)â |
Battle Suits | Change to apply to âPurple Soldiers and Mysticsâ |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ | |
Modify maxband ability to Overpower | |
The Boot | Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ |
Intimidate | Modify text to âGive a unit or hero -4/-1 until your next turn.â |
Generalâs Hammer | Cost reduced to 2 |
P2T1
STARTING HAND
Plasmodium
Fading Argonaut
Battle Suits
Forgotten Fighter
Nullcraft
WORKERS
Plasmodium
Neo Plexus
Temporal Research
Tinkerer
Hardened Mox
Time Spiral
Nullcraft
Battle Suits
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane, kills dog - ($2)
fargo - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
so, fargo is as always nice, but absolutely 0 out of hand dmg next turn, considering slapping BS down now. otherwise, Zane
Ufffffff what a turn. Cudos to Moby for showing me that it might be worth it to consider a line that I rejected from the start, because I didnât see the gamble to be worth it.
Did I mention that Iâm quite happy about your multicolor penalty?
XCAFS24 round 7 P1T2
P1 [RED]/Finesse/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Bloodrage Ogre (3/2)
Mad Man (1/1)
Pillage
Charge
Bloodburn
WORKERS
Scorch
Charge
Nimble Fencer (2/3)
Makeshift Rambaster (1/2)
Bloodburn
Nautical Dog (1/1)
Pillage
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Vandy pings Fargo, midband heals - ($1)
mm - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I hope Iâm going to stay grateful to Moby for convincing me into this line. Only if he has NC in this hand (roughly 50%) and I manage at the same time to not have MSR & a fencer in my next hand (to hit both is roughly 5/9 x 78,6% = 43,7%) this is going to be a bad choice. In total that means 28,2% to have maneuvered myself into a pit, but 71,8% to definitely be in a better position than when I play bogre into SL and put Vandy in elite, which the next best thing would beâŚ
Post draw: tadaaaa
Multicolour penalty? What penalty?
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to ââ , ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â | |
Lichâs Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Birdâs Nest | Change Upkeep to âResummon one lost bird (max: 2)â |
Battle Suits | Change to apply to âPurple Soldiers and Mysticsâ |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ | |
Modify maxband ability to Overpower | |
The Boot | Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ |
Intimidate | Modify text to âGive a unit or hero -4/-1 until your next turn.â |
Generalâs Hammer | Cost reduced to 2 |
P2T2
TECH
Lichâs Bargain
Lichâs Bargain
STARTING HAND
Neo Plexus
Tinkerer
Hardened Mox
Temporal Research
Time Spiral
WORKERS
Plasmodium
Time Spiral
Lichâs Bargain
Neo Plexus
Lichâs Bargain
Temporal Research
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
maxband zane, shift madman to lookout and kill - ($0)
Zane kills Vandy
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
well, thisâll be interesting - ive played against bargain a lot and often done decently, but at the very least i dont see much of a trick way round it for him except maybe discord - gotta stay aggressive w it then
Lol
I must confess that I did not consider tech skip with this codex of yours. Really was afraid of you floating a lot to go Argo + tech 2 in turn 3 followed by a Hyperion fetch in t4. Now show me your alternative game plan!
XCAFS24 round 7 P1T3
P1 [Finesse]/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
TECH
Leaping Lizard (3/5)
Dark Pact
STARTING HAND
Bloodburn
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Pillage
Nimble Fencer (2/3)
WORKERS
Scorch
Charge
Bloodburn
Nimble Fencer (2/3)
Careless Musketeer (2/1)
Bombaster (2/2)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fencer - ($3)
troq - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
ok, tech skip⌠that really was unexpected! the only question now is: sharks, LB or standard (delayed) present tech 2 plan? Iâm inclined to vote against sharks with Zane almost dead and my vast haste options, but I donât want to bet a lot on that guess⌠on the other hand that would be another tech skip⌠hmmm⌠either way, I have to tech a lot more defensively than I originally wanted toâŚ
You might have seen this coming⌠on the other hand, feels like i had multiple viable options even having skipped tech 1!
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to ââ , ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â | |
Lichâs Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Birdâs Nest | Change Upkeep to âResummon one lost bird (max: 2)â |
Battle Suits | Change to apply to âPurple Soldiers and Mysticsâ |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ | |
Modify maxband ability to Overpower | |
The Boot | Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ |
Intimidate | Modify text to âGive a unit or hero -4/-1 until your next turn.â |
Generalâs Hammer | Cost reduced to 2 |
P2T3
TECH
Hyperion
Tricycloid
STARTING HAND
Lichâs Bargain
Battle Suits
Neo Plexus
Temporal Research
Lichâs Bargain
WORKERS
Plasmodium
Time Spiral
Nullcraft
Neo Plexus
Tinkerer
Hardened Mox
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane trades fencer, troq midbands
Garth - ($4)
Lichâs Bargain, back to 7 workers, base to 15 - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Standard present tech 2 first tech, dont want to risk no tech 2 at all so have just gone for likely option between hype and tric⌠i think Iâll get there okay from here
Well, this definitely was only one of the options that were on the table⌠I have yet to loose my first game against LB (unless I forgot something), Iâm looking forward to hopefully keep my streak against this card.
XCAFS24 round 7 P1T4
P1 [Finesse]/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
TECH
Maestro (3/5)
Grounded Guide (4/4)
STARTING HAND
Bombaster (2/2)
Careless Musketeer (2/1)
Nimble Fencer (2/3)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
WORKERS
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Mad Man (1/1)
Makeshift Rambaster (1/2)
Dark Pact
Leaping Lizard (3/5)
Pillage
Nimble Fencer (2/3)
Nautical Dog (1/1)
Bombaster (2/2)
Nimble Fencer (2/3)
Maestro (3/5)
Grounded Guide (4/4)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bogre - ($5)
tech 2 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
ok, so lb it is. but not all out lb accompanied by sharks because then he would not have built tech 1. this probably means a delayed tech 2 present plan, which is way less scary than when t3 Argo + Tech 2 leads to Argo & maxband Garth & Hyperion attacking in t4. now I should have my defense up and running by then. The free levels for Garth here are a bit of a bummer, but at least Iâm going to be compensated a bit by a card.
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to ââ , ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â | |
Lichâs Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Birdâs Nest | Change Upkeep to âResummon one lost bird (max: 2)â |
Battle Suits | Change to apply to âPurple Soldiers and Mysticsâ |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ | |
Modify maxband ability to Overpower | |
The Boot | Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ |
Intimidate | Modify text to âGive a unit or hero -4/-1 until your next turn.â |
Generalâs Hammer | Cost reduced to 2 |
P2T4
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Nullcraft
Hardened Mox
Tinkerer
Forgotten Fighter
Neo Plexus
WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Hyperion
Lichâs Bargain
Battle Suits
Tricycloid
Lichâs Bargain
Fading Argonaut(2/2a) fading 1
Hardened Mox
Tinkerer
Neo Plexus
Nullcraft
Temporal Distortion
Temporal Distortion
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
zombie and garth trade brogre, troq lvl 5
max geiger - ($4)
horror trades troq, max midbands
tech 2 present - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
well, thisâll be interesting - ive played against bargain a lot and often done decently, but at the very least i dont see much of a trick way round it for him except maybe discord - gotta stay aggressive w it then
In my head it was obvious that you were going to go for free levels for Garth and make use of the two gold somehow differently. But this cycle timing of yours paired with midband Max really looks scary and I didnât really see that comingâŚ
XCAFS24 round 7 P1T5
P1 [RED]/Finesse/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)
STARTING HAND
Mad Man (1/1)
Pillage
Leaping Lizard (3/5)
Dark Pact
Makeshift Rambaster (1/2)
Nimble Fencer (2/3)
Nautical Dog (1/1)
Maestro (3/5)
WORKERS
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Pillage
Nimble Fencer (2/3)
Grounded Guide (4/4)
Star-Crossed Starlet (3/2)
Bloodrage Ogre (3/2)
Bombaster (2/2)
Technician kill: rs 7, draw 1
Tech 2 card(s)
Get Paid + float - ($9)
Vandy - ($7)
DP my base - ($6)
Worker - ($5)
lizzo - ($4)
maestro - ($1)
fencer for free kills your SL
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
well, he is bound to have both cards in hand that he teched turn 3. This plus maxband max flicker is quite some burst, but as hoped for at least now I have some defense up
Geez the dark pact + insaneeee gold economy is so strong, i think this game over
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to ââ , ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â | |
Lichâs Bargain | Base damage increased from 4 to |
Flagstone Garrison | Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Birdâs Nest | Change Upkeep to âResummon one lost bird (max: 2)â |
Battle Suits | Change to apply to âPurple Soldiers and Mysticsâ |
Might of Leaf and Claw | ![]() |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ | |
Modify maxband ability to Overpower | |
The Boot | Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ |
Intimidate | Modify text to âGive a unit or hero -4/-1 until your next turn.â |
Generalâs Hammer | Cost reduced to 2 |
P2T5
TECH
Argonaut
Ready or Not
STARTING HAND
Lichâs Bargain
Hyperion
Tricycloid
Lichâs Bargain
Battle Suits
WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Lichâs Bargain
Neo Plexus
Nullcraft
Hyperion
Lichâs Bargain
Argonaut
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tricycloid - ($2)
tric kills fencer + 1dmg to your tech 1
maxband max new tric 0g
Float ($0
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
well, thisâll be interesting - ive played against bargain a lot and often done decently, but at the very least i dont see much of a trick way round it for him except maybe discord - gotta stay aggressive w it then
You think this is great economy? Watch this
XCAFS24 round 7 P1T6
P1 [Finesse]/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
STARTING HAND
Bloodrage Ogre (3/2)
Grounded Guide (4/4)
Nimble Fencer (2/3)
Bombaster (2/2)
Star-Crossed Starlet (3/2)
WORKERS
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Pillage
Mad Man (1/1)
Makeshift Rambaster (1/2)
Maestro (3/5)
Nimble Fencer (2/2)
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Bombaster (2/2)
Star-Crossed Starlet (3/2)
Bloodrage Ogre (3/2)
Tech 2 card(s)
Get Paid + float - ($10)
bombaster explodes into Tric - ($7)
fencer & starlet for free
guide - ($2)
starlet trades tric
lizzo kills Max, you draw, Vandy to midband
maxband Vandy dooms fencer - ($0)
fencer 6 + Vandy 4 + maestro 4 = 14 base damage
skip worker
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
this should be check mate, I donât see how he could possibly deal with the DP draw/fetch threat while at the same time keeping some defense
P2T6
Garth, Lichâs bargain, you win!
Yeah bargain that early just cost me so much gold and tempo, but i really wasnt sure regular Present was going to cut it after your turn 2 so i had to try something
WP and GG
GG and definitely WP! That turn 2 of mine really was crazy. Looks so innocent, but it took me ages to calculate everything through.
After your tech skip the two lines I was most afraid of were double LB in t3 Intro sharks t5 with a base race strategy or LB t3 into tech 2 & second LB in t4. But I understand very well that against red starter plus Maestro with virtuosos that that reducing your own base health too much is nothing to go easily into.
All the best that you get a decide game for joining the finals (no offense meant to thehug0naut)
Yeah the split LB was exactly my plan but i drew both LB together - maybe i should have gone straight for both of them and moved to ur other plan but i felt garth without even having a tech 1 has an entirely wasted maxband!
And yes, that turn 2 was diabolical, should i have taken the fact zane would die and move on with Present?
Puh, hard to say. Except for a NC kills mm & Fargo + Zane trading Vandy there was no really good line for you that I found. And even then I had the tech break in handâŚ