[XCAFS23] Round8 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

Okay, I was expecting a lot, for example maxband Cal breaking tech 1 while you go for tech 2, but not you trading your 6g Cal for my 4g Max…
But I’ll take it!
I really love not having to fear feral strike A LOT!

XCAFS23 round 8 part 1 P2T4

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Immortal (5/5)
Feral Strike


STARTING HAND
Nimble Fencer (2/3)
Timely Messenger (1/1)
Wither
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Spark
Wither


NextHand

Older Brother (2/2)
Immortal (5/5)
Brick Thief (2/1)
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cal - ($7)
fencer from hand plus old one trade/kill grave - ($5)
tech 2 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (3/4, lvl3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

wohoo, no feral strike to be afraid of! so now he probably goes for immortals into now!ed elephants…