[XCAFS23] Round1 part1: P1 zango [Finesse]/Feral/Present vs P2 Bryce_The_Rice [Demonology]/Necromancy/Finesse

edit: forgot to mark the tech 2 ping from Haunt

XCAFS23 round 1 part 1 P1T5

P1 [Finesse]/Feral/Present vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Ferocity


STARTING HAND
Helpful Turtle (1/2)
Hyperion (4/5)
Granfalloon Flagbearer (2/2)
Spark
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)


NextHand

Feral Strike
Feral Strike
Hyperion (4/5)


Discard

Huntress (3/3)
Hyperion (4/5)
Temporal Distortion
Ferocity
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Spark


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
hyperion attacks SL, draw 1 - ($2)
huntress trades SL, haunt dies
Max - ($0)
discard 2 cards, to stealthily break your tech 2 with cal

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max (2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Cal (5/3, lvl5)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

worker skip… let’s keep it simple but force him to attack as he probably can’t allow max to live.