whelp, spose we go after it!
XCAFS23 R3Part1: Player 2, Turn 3
P2 Miracle Grow vs P1 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Bloodrage Ogre
Mad Man
Charge
Careless Musketeer
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Bombaster, hit SQL
- Mad Man, kills SQL (6)
- Dog runs into your Rock, my Rook kills your Rook, my Rook to level 3, you get 1g
- Midband my rook (4)
- Tower (1)
- Worker (0)
Workers
Bloodburn, Scorch
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Rook (3/5 lvl 5)
- Bombaster (2/2)
- Mad Man (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Pillage
End of Turn Discard
My Thoughts
Yikes, my whiff + all this board presence from CM means I think I wanna set up an Earthquake / Growth T2 gambit. We’ll see how CM responds