Wandering Mimic
Ironbark Treant
Verdant Tree
Wandering Mimic
Thoughts
Terrible draw here for delaying Tech II last turn, but we can do it reasonably comfortably here. Hanging on to Verdant Tree, in case healing becomes useful or I lose a tech building.
Young Treant
Bird’s Nest
Crashbarrow
Crash Bomber
Tiger Cub
Thoughts
I’ve starting with 4 attack against a patrol of 7, so I need 8 more damage to take out Tech II.
Crashbarrow gives 6, Drakk would give 2, but it’s going to be difficult to use a 7-attack Crashbarrow without wastage.
Crashbarrow kills Taxman and Bombaster, and Rook walks past the Dog to help a frenzied Bird take out Tech II.
This is not the strongest turn either way, and Drakk probably gets taken out by Zane again, but it should hopefully let me recover from drawing so many Tech II cards early. Maybe I’ll draw Bird’s Nest again, too.
Dog trades with Drakk, Arg to level 3, my base to 14
Sharks trade with Rook, Arg maxbands
Workers
Mad Man, Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 4 Draw 2 rs Draw 3
Board Info:
Buildings:
Base HP: 14
Tech1 HP: 4
Tech2 HP: 5
In Patrol:
Squad Leader: Arg (1/5a lvl 5)
Elite:
Scavenger: Wisp (0/1)
Technician: Water Elemental (3/3)
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Gunpoint Taxman
Bird’s Nest
Pillage
Blooming Ancient
Giant Panda
End of Turn Discard
My Thoughts
Well bit of a good smack back here, hopefully this stabilizes things so I can start doing Ancient things next turn, shouldn’t be too many Blood T2 shenanigans forever
If I’d maxbanded Rook instead, I’d have a fine hand here. Instead I just need to go for flying units, and hope Birds don’t come out to block a base rush.
I was expecting to lost something here, but apparently not.
Midband Drakk and Crashbarrow give me 12 damage on the ground, 15/16 if I can maxband Drakk for the Crash Bomber, and gave my Mimic overpower. Faerie Dragon, Mimic, and Bird give me 12 in the air. I’m facing 9 ground patrol and 6 air patrol. That’s potentially 12/13 damage after killing the patrol, if I can split it up enough. With Frozen’s base at 14 HP, that lets me potentially threaten a win based off of Drakk dying, at least if we see no Mantis. Splitting the damage up optimally, however, is much easier said than done, especially in the air, and especially since I’d ideally need to kill Argagarg before playing the Crashbarrow. That essentially stops me from making use of overpower on the Mimic, since I need to get past Tweetie Bird first, and then I probably need it to take down Argagarg.
Midband Drakk (5g), Mimic kills Tweetie Bird (ugh), Dragon kills Arg, Drakk to maxband. Crash Bomber (4g), Crashbarrow (1g). I now have Midori (2), Crashbarrow (7), and Crash Bomber (3/4) to get through 3+1 ground patrol, so 8/9 left over. Crash Bomber and Bird kill Element and Big Bird, Crashbarrow kills Wisp and Ancient. Midori can’t kill Rook, but he can only bring in one Bird, so maybe that’s fine. Importantly Faerie Dragon, is still alive, so I still have an air force for next turn without having to hope for maxband Midori.
Potent Basilisk is an option for getting rid of Bird’s Nest without killing Rook. That leaves enough for a Crashbarrow, and a level 2 Drakk, to get midband when Argagarg is dead. That calls for a very different attack: Drakk L2 (7g), Crashbarrow (4g) kills Argagarg and Wisp, Potent Basilisk (0g) takes out Bird’s Nest, then Midori (2), Bird (2), Mimic (5 overpower), and Dragon (5) can go to town.
Bird and Mimic kill Tweetie Bird and Big Bird, Faerie Dragon kills Ancient and gets shot down by Water Elemental. The only problem with this is that I lose all air power, so next turn might rely on maxband Midori, or something else inefficient.
Bird and Mimic kill Tweetie Bird and Water Elemental, Faerie Dragon either kills Big Bird or patrols, Midori does… nothing, really. I keep my air power, but the Ancient and the Tech II are still up, which is very dangerous.
Option 1 looks good. We probably lose Drakk to Zane or something again, but the real problems start if Frozen has both a Surprise Attack and Blooming Ancient in hand: losing both Drakk and the Tech II would be painful. I’ll tech in Tiny Basilisks, maybe I can slow things down with them if that happens.
Tech 2 more cards
Get paid - (10)
Drakk Ramhorn - (8)
Midband Drakk - (5)
Wandering Mimic kills Tweetie Bird, takes 2 damage
Faerie Dragon kills Argagarg, you draw, Drakk to level 6 (maxband)
Crash Bomber, Drakk gives it haste - (4)
Crashbarrow - (1)
Bird suicides into Big Bird for 2
Crash Bomber trades with Water Elemental and Big Bird - (0)
Crashbarrow kills Wisp and Blooming Ancient, you get a gold
Discard 3, draw 4, reshuffle 9, draw 1
Crashbarrow crashes in a heap
Midori L1 2/3+1A
Drakk L6 3/4 (dies: 1 to your base; my units have frenzy 1; my first unit played from hand gains haste)
Hey I just realized my deck is somehow missing one of my teched cards. I’m thinking I should add it, reshuffle and draw 5 but curious @charnel_mouse@zango how you feel I should resolve
Thanks all, I went to draw my technician and realized a card I teched turn 4 that I was hoping to draw was missing. I think I must have overrwrote it on the sheet last turn or two with a later tech, as I can see it was in my turn 5/6 cycle
Redraw still didn’t get that card but definitely helps me, sucks to get ahead this way and open to replaying the game if we feel that’s needed. Sorry I borked it y’all
Blooming Elm
Blooming Ancient
Bombaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
Not sure where I lost the other Ancient, didn’t draw it again but glad CM didn’t break the T2 so I can get Zane out here and smack back, and GPT + Charge is a strong consolation
Drakk (9) and Kidnap the Bird (5), Bird hits the Tech I, Earthquake (0) destroys both Tech buildings and hits Frozen’s base to 5, Faerie Dragon gets it down to one, sit Drakk in front. What can kill me? Probably just a very large Bird, Frozen needs a whopping 15 more damage if he moves the current rune. I think I’m fine.
EDIT: Moby pointed out the Bird dies anyway, so I don’t think Frozen has any way to hit me past Drakk!
Get paid - (11)
Drakk Ramhorn - (9)
Kidnapping, I take Big Bird - (5)
Big Bird hits your Tech II to 3, get shot down by Gunpoint Taxman
Earthquake, your Tech buildings are destroyed, your base to 5 - (0)
Faerie Dragon hits your base to 1, gets shot down by Gunpoint Taxman
Discard 3, draw 2, reshuffle 11, draw 3
Drakk L1 1/3+1A (dies: 1 to your base)
Rook L8 4/6+1A (can ignore lone patrollers; two lives)
Tiny Basilisk 1/2 (resist 0+1; deathtouch; can ignore Tech 0 patrollers; can’t be attacked by Tech 0 units)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Blood)