Think it’s gonna be a close finish
XCAFS23 R3Part1: Player 2, Turn 7
P2 Miracle Grow vs P1 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Gunpoint Taxman
Bird’s Nest
Pillage
Blooming Ancient
Giant Panda
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Stampede, Might of Leaf and Claw
Giant Panda, Stampede
Surprise Attack, Blooming Elm
Blooming Ancient, Gunpoint Taxman
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Blooming Ancient (5)
- Rook, BA+1 (3)
- Bird’s Nest, BA +2 (1)
- Move runes to birds
- Worker (0)
Workers
Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 14
- Tech1 HP: 4
- Tech2 HP: 5
In Patrol:
Squad Leader: Tweetie Bird (2/2a)
Elite: Water Elemental (3+1/3)
Scavenger: Wisp (0/1)
Technician: Arg (1/5 lvl 5)
Lookout: Big Bird (3/3)
In Play:
- Rook (2/4 lvl 1)
- Blooming Ancient (2/4)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Blooming Elm
Surprise Attack
Surprise Attack
Nautical Dog
End of Turn Discard
My Thoughts
good progress but still scary what we’re up against, we’ll see what happens