Not very nice lol
CAMS23 Game 2 Player 1, Turn 4
P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro
Current balance patch changes in effect
Starting Hand
Bloom
Spark
Tiny Basilisk
Wither
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Draw 1 techn
- Tech 2 cards (except turn 1)
All Teched Cards
Fairie Dragon, Potent Basilisk
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Tiny Basilisk (6)
- Timely Messenger, trade with Fencer (5)
- Worker (4)
- Tech 2 Balance (0)
Workers
Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Brick Thief
Intimidate
Tenderfoot
Wandering Mimic
End of Turn Discard
My Thoughts
Let’s hope no wither on Tiny B, I sense there’s likely another Fencer so I think I’d rather play to force two cards to break my tech2 and risk the Tiny B not getting the kill. Maybe that’s not learning well from last game, idk