Hey @Moby_Dick startin’ a thread for us here, will try to start the game tomorrow. GL HF in advance!
Looking forward to a good match! GL & HF.
I will play in the week between 19-22 cest like usually. Weekends I am flexible.
Apologies for the wait, thought I had posted this draft already!
CAMS23 Game 2 Player 1, Turn 1
P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro
Current balance patch changes in effect
Starting Hand
Older Brother
Spark
Fruit Ninja
Helpful Turtle
Brick Thief
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards (except turn 1)
All Teched Cards
Main:
- Older Brother (2)
- Worker (1)
Workers
Fruit Ninja
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Older Brother (2/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
End of Turn Hand
Wither
Tenderfoot
Bloom
Timely Messenger
Granfalloon Flagbearer
End of Turn Discard
My Thoughts
Not liking my chances here lmao…
No worries. That comes with age…
[CAMS23] Round2 P2T1
P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy
StartingHand Workers
STARTING HAND
Brick Thief (2/1)
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/2)
Tenderfoot (1/2)
WORKERS
Helpful Turtle (1/2)
NextHand
Granfalloon Flagbearer (2/2)
Wither
Bloom
Fruit Ninja (2/2)
Spark
Discard
Tenderfoot (1/2)
Brick Thief (2/1)
Timely Messenger (1/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Brother - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Older Brother (2/2)
-
Technician:
-
Lookout:
In Play:
- Vandy L1 (2/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Very strange split, with no playable unit in turn2. But not really an aggressive start from Frozen with no hero. So brother might survive and I don’t have to go in a 10 second cycle.
Difficult worker choice…
@FrozenStorm’s turn!
Bruh
CAMS23 Game 2 Player 1, Turn 2
P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro
Current balance patch changes in effect
Starting Hand
Wither
Tenderfoot
Bloom
Timely Messenger
Granfalloon Flagbearer
Events of Turn:
Upkeep:
- Get Gold (5+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Iron Man, Tiny Basilisk
Main:
- Tenderfoot (5)
- Midori (3)
- Worker (2)
- Tech 1 (1)
Workers
Fruit Ninja
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Tenderfoot (1/2a)
-
Elite:
-
Scavenger:
-
Technician: Older Brother (2/2)
-
Lookout:
In Play:
- Midori (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Helpful Turtle
Iron Man
Timely Messenger
Wither
Brick Thief
End of Turn Discard
My Thoughts
This might be a nightmare
[CAMS23] Round2 P2T2
P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Spark
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Bloom
WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
NextHand
Tenderfoot (1/2)
Nimble Fencer (2/3)
Spark
Bloom
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech1 - ($4)
Bloom Vandy kills SL - ($2)
Midband Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Older Brother (2/2)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy L3 + (4/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Let’s keep Vandy safe. I think Frozen teched 2 iron man. He floated 1, has midori out and did not like basilisk against neutral in his last game. But could be also Iron man with Ozelot/Basilisk.
Balance or Growth? Both is possible. Don’t see a risk, since both have not enough power if I have a good start in tech2. Will ensure sufficient anti air.
@FrozenStorm’s turn!
Tough spot
CAMS23 Game 2 Player 1, Turn 3
P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro
Current balance patch changes in effect
Starting Hand
Helpful Turtle
Iron Man
Timely Messenger
Wither
Brick Thief
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Iron Man (4)
- Wither SQL (2)
- Midori kills SQL, takes 1
- Worker (1)
Workers
Helpful Turtle, Fruit Ninja
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Iron Man (3/4a)
-
Elite:
-
Scavenger:
-
Technician: Older Brother (2/2)
-
Lookout:
In Play:
- Midori (2/2 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Bloom
Spark
Tiny Basilisk
Wither
End of Turn Discard
My Thoughts
Okay that could have been worse, new Intimidate still looking good, Mimic still looking good against Finesse. Not sure what to expect here but I suppose we shall see
Ok, then let’s increase the pressure…
[CAMS23] Round2 P2T3
P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Maestro (3/5)
STARTING HAND
Nimble Fencer (2/3)
Tenderfoot (1/2)
Bloom
Spark
Timely Messenger (1/1)
WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)
NextHand
Wither
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Discard
Older Brother (2/2)
Spark
Bloom
Leaping Lizard (3/5)
Maestro (3/5)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spark SL - ($5)
Fencer - ($3)
tenderfoot - ($2)
Vandy kills sl
Fencer kills technician
Maxband Vandy doom tenderfoot - ($0)
Tenderfoot kills Midori
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy L3 + (5/6)
- Nimble Fencer (2/1)
- Tenderfoot (3/2) doomed
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
Ok here we have the first iron man. Float 1 so next iron man next turn and tech up. Lizard and Maestro is pretty neutral for the other ones I need to wait until I see if it is growth or balance.
Don’t like so much going down on cards but I know that deck very well and I can recover fast and don’t need many cards on hand. I don’t really care of giving Frozen 1 card, maybe it is MoLaC.
@FrozenStorm’s turn!
Not very nice lol
CAMS23 Game 2 Player 1, Turn 4
P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro
Current balance patch changes in effect
Starting Hand
Bloom
Spark
Tiny Basilisk
Wither
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Draw 1 techn
- Tech 2 cards (except turn 1)
All Teched Cards
Fairie Dragon, Potent Basilisk
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Tiny Basilisk (6)
- Timely Messenger, trade with Fencer (5)
- Worker (4)
- Tech 2 Balance (0)
Workers
Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Brick Thief
Intimidate
Tenderfoot
Wandering Mimic
End of Turn Discard
My Thoughts
Let’s hope no wither on Tiny B, I sense there’s likely another Fencer so I think I’d rather play to force two cards to break my tech2 and risk the Tiny B not getting the kill. Maybe that’s not learning well from last game, idk
[CAMS23] Round2 P2T4
P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Dark Pact
STARTING HAND
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Wither
WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
NextHand
Leaping Lizard (3/5)
Nimble Fencer (2/3)
Older Brother (2/2)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Wither and kill SL with Vandy - ($5)
Tech2 - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy L5 + (5/6)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
Basilisk, I am surprised, after the game with cstick. But without a fencer or wither it can be a problem.
Balance, let’s put some more anti air in, but not a fairy yet. Flagbearer can leave. I am really happy that Frozen played the messenger and he is in the next cycle.
@FrozenStorm’s turn!
CAMS23 Game 2 Player 1, Turn 5
P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro
Current balance patch changes in effect
Starting Hand
Brick Thief
Intimidate
Tenderfoot
Wandering Mimic
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
All Teched Cards
Moment’s Peace, Tyrannosaurus Rex
Fairie Dragon, Potent Basilisk
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Troq (6)
- Intimidate Vandy (5)
- Wandering Mimic (1)
- Worker (0)
Workers
Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja
-
Patrol as below
- Discard 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
In Patrol:
-
Squad Leader: Wandering Mimic (4/4a)
-
Elite:
-
Scavenger:
-
Technician: Troq (2/3 lvl 1)
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Bloom
Moment’s Peace
Potent Basilisk
End of Turn Discard
My Thoughts
I don’t think this deck actually works really, but I’ll play this out and do my best
I assume intimidate will stop during your upkeep. If it lasts until end of your turn, I will switch Vandy with Garth. (Decision was made before drawing, but I can redraw if you want).
[CAMS23] Round2 P2T5
P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy
Tech StartingHand Workers
TECH
Grounded Guide (4/4)
Star-Crossed Starlet (3/2)
STARTING HAND
Nimble Fencer (2/3)
Older Brother (2/2)
Leaping Lizard (3/5)
WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
NextHand
Brick Thief (2/1)
Wither
Leaping Lizard (3/5)
Bloom
Discard
Older Brother (2/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Tech 2 card(s)
Get Paid + float - ($10)
Lizard - ($9)
Maxband Garth, fetch guide - ($1)
Skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Leaping Lizard (3/5)
-
Elite:
-
Scavenger:
-
Technician: Vandy L5 + (5/6)
-
Lookout:
In Play:
- Garth L7 (3/4)
- Skeleton
- Grounded Guide (4/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
Thoughts
I expect fairie dragon so I want lizard (even with a feather) to kill a mimic. Don’t want to spend money on tower, so le’ts do it with guide. Feather + wither will be nasty, but than Frozen will have hardly no defense and no cards. I don’t play fencer that I don’t give another mimic haste.
I hate skipping a worker, but I hate even more to be dependent on luck for the next hand. So worker skip will allow me to draw the cycle completely, if garth, skel + Vandy survive. That should be enough to decide the game.
@FrozenStorm’s turn!
No you have it right. I, however, don’t really know what I’m doing
CAMS23 Game 2 Player 1, Turn 6
P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro
Current balance patch changes in effect
Starting Hand
Bloom
Moment’s Peace
Potent Basilisk
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards (except turn 1)
All Teched Cards
Polymorph: Squirrel, Tyrannosaurus Rex
Moment’s Peace, Tyrannosaurus Rex
Fairie Dragon, Potent Basilisk
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Midori (7)
- Moment’s Peace (5)
- Potent Basilisk (2)
- Worker (1)
Workers
Bloom, Brick Thief, Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja
-
Patrol as below
- Discard 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
In Patrol:
-
Squad Leader: Troq (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Midori (2/3 lvl 1)
-
Lookout:
In Play:
- Potent Basilisk (3/5)
- Wandering Mimic (4/4)
Economy Info:
Cards:
- Hand: 2
- Deck: 7
- Disc: 3
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Tyrannosaurus Rex
Iron Man
End of Turn Discard
My Thoughts
One gold short from the tech 3 + moment’s peace, unfortunately, let’s hope I draw the Fairie Dragon next turn and at least do a little counter damage lol
Ah nice, TRex rush? I think it is a very good strategy. But I tried it before the tournament against Zango, and it is usually not working against Finese, even though I theched against Fairie Dragon.
[CAMS23] Round2 P2T6
P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)
STARTING HAND
Bloom
Leaping Lizard (3/5)
Wither
Brick Thief (2/1)
Dark Pact
Nimble Fencer (2/3)
Spark
Maestro (3/5)
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Bloom
NextHand
Maestro (3/5)
Older Brother (2/2)
Star-Crossed Starlet (3/2)
Dark Pact
Discard
Dark Pact
Brick Thief (2/1)
Spark
Tech 2 card(s)
Get Paid - ($9)
sac old skel for draw
DP - ($8)
make skeleton, sac for draw - ($7)
Maestro - ($4)
Fencer
fetch & play DP (discard 1, draw 1, rs, draw 1, then DP to discard) - ($2)
Starlet
Tenderfoot
3 virtuosos break your tech 2
Lizard - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Leaping Lizard (3/5)
-
Elite: Leaping Lizard (3/5)
-
Scavenger:
-
Technician: Maestro (3/5)
-
Lookout:
In Play:
- Garth L7 (3/4)
- Grounded Guide (4/4)
- Nimble Fencer (2/3)
- Star-Crossed Starlet (3/2)
- Tenderfoot (1/2)
- Vandy L5 + (5/6)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
@FrozenStorm’s turn!
Was one gold short last turn of the tech 3 + moment’s peace. Maestro is so good lol The Lizards give me no real punish here and I have no way really to stop the onslaught of virtuosos coming, so I will GG WP it here! @zango new Troq not necessarily looking “top tier” yet, though I do like new Intimidate
GG WP @FrozenStorm! Yes Finese has strong tech 2 units with no real weakness when you ensure card draw.