[CAMS23] Round2: P1 FrozenStorm [Bashing]/Balance/Growth vs P2 Moby_Dick [Finesse]/Demonology/Necromancy

Hey @Moby_Dick startin’ a thread for us here, will try to start the game tomorrow. GL HF in advance!

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Looking forward to a good match! GL & HF.

I will play in the week between 19-22 cest like usually. Weekends I am flexible.

Friendly poke @FrozenStorm

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Apologies for the wait, thought I had posted this draft already!

CAMS23 Game 2 Player 1, Turn 1

P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro

Current balance patch changes in effect

Starting Hand

Older Brother
Spark
Fruit Ninja
Helpful Turtle
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Older Brother (2)
  • Worker (1)
Workers

Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Wither
Tenderfoot
Bloom
Timely Messenger
Granfalloon Flagbearer

End of Turn Discard
My Thoughts

Not liking my chances here lmao…


No worries. That comes with age…

[CAMS23] Round2 P2T1

P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy


StartingHand Workers

STARTING HAND
Brick Thief (2/1)
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/2)
Tenderfoot (1/2)


WORKERS
Helpful Turtle (1/2)


NextHand

Granfalloon Flagbearer (2/2)
Wither
Bloom
Fruit Ninja (2/2)
Spark


Discard

Tenderfoot (1/2)
Brick Thief (2/1)
Timely Messenger (1/1)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Brother - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Very strange split, with no playable unit in turn2. But not really an aggressive start from Frozen with no hero. So brother might survive and I don’t have to go in a 10 second cycle.

Difficult worker choice…

@FrozenStorm’s turn!

Bruh :skull: :fire:

CAMS23 Game 2 Player 1, Turn 2

P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro

Current balance patch changes in effect

Starting Hand

Wither
Tenderfoot
Bloom
Timely Messenger
Granfalloon Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Iron Man, Tiny Basilisk


Main:

  • Tenderfoot (5)
  • Midori (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Midori (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Helpful Turtle
Iron Man
Timely Messenger
Wither
Brick Thief

End of Turn Discard
My Thoughts

This might be a :troll: nightmare :troll:


[CAMS23] Round2 P2T2

P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Spark
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Bloom


WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)


NextHand

Tenderfoot (1/2)
Nimble Fencer (2/3)
Spark
Bloom
Timely Messenger (1/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech1 - ($4)
Bloom Vandy kills SL - ($2)
Midband Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 + (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let’s keep Vandy safe. I think Frozen teched 2 iron man. He floated 1, has midori out and did not like basilisk against neutral in his last game. But could be also Iron man with Ozelot/Basilisk.

Balance or Growth? Both is possible. Don’t see a risk, since both have not enough power if I have a good start in tech2. Will ensure sufficient anti air.

@FrozenStorm’s turn!

Tough spot

CAMS23 Game 2 Player 1, Turn 3

P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro

Current balance patch changes in effect

Starting Hand

Helpful Turtle
Iron Man
Timely Messenger
Wither
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Iron Man (4)
  • Wither SQL (2)
  • Midori kills SQL, takes 1
  • Worker (1)
Workers

Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Midori (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bloom
Spark
Tiny Basilisk
Wither

End of Turn Discard
My Thoughts

Okay that could have been worse, new Intimidate still looking good, Mimic still looking good against Finesse. Not sure what to expect here but I suppose we shall see :slight_smile:


Ok, then let’s increase the pressure…

[CAMS23] Round2 P2T3

P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Maestro (3/5)


STARTING HAND
Nimble Fencer (2/3)
Tenderfoot (1/2)
Bloom
Spark
Timely Messenger (1/1)


WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)


NextHand

Wither
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)


Discard

Older Brother (2/2)
Spark
Bloom
Leaping Lizard (3/5)
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spark SL - ($5)
Fencer - ($3)
tenderfoot - ($2)
Vandy kills sl
Fencer kills technician
Maxband Vandy doom tenderfoot - ($0)
Tenderfoot kills Midori

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 + (5/6)
  • Nimble Fencer (2/1)
  • Tenderfoot (3/2) doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ok here we have the first iron man. Float 1 so next iron man next turn and tech up. Lizard and Maestro is pretty neutral for the other ones I need to wait until I see if it is growth or balance.

Don’t like so much going down on cards but I know that deck very well and I can recover fast and don’t need many cards on hand. I don’t really care of giving Frozen 1 card, maybe it is MoLaC.

@FrozenStorm’s turn!

Not very nice lol :wink:

CAMS23 Game 2 Player 1, Turn 4

P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro

Current balance patch changes in effect

Starting Hand

Bloom
Spark
Tiny Basilisk
Wither
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Fairie Dragon, Potent Basilisk
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Tiny Basilisk (6)
  • Timely Messenger, trade with Fencer (5)
  • Worker (4)
  • Tech 2 Balance (0)
Workers

Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Brick Thief
Intimidate
Tenderfoot
Wandering Mimic

End of Turn Discard
My Thoughts

Let’s hope no wither on Tiny B, I sense there’s likely another Fencer so I think I’d rather play to force two cards to break my tech2 and risk the Tiny B not getting the kill. Maybe that’s not learning well from last game, idk :slight_smile:


[CAMS23] Round2 P2T4

P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Dark Pact


STARTING HAND
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Wither


WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)


NextHand

Leaping Lizard (3/5)
Nimble Fencer (2/3)
Older Brother (2/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Wither and kill SL with Vandy - ($5)
Tech2 - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 + (5/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Basilisk, I am surprised, after the game with cstick. But without a fencer or wither it can be a problem.

Balance, let’s put some more anti air in, but not a fairy yet. Flagbearer can leave. I am really happy that Frozen played the messenger and he is in the next cycle.

@FrozenStorm’s turn!

CAMS23 Game 2 Player 1, Turn 5

P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro

Current balance patch changes in effect

Starting Hand

Brick Thief
Intimidate
Tenderfoot
Wandering Mimic

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)
All Teched Cards

Moment’s Peace, Tyrannosaurus Rex
Fairie Dragon, Potent Basilisk
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Troq (6)
  • Intimidate Vandy (5)
  • Wandering Mimic (1)
  • Worker (0)
Workers

Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic (4/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Troq (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloom
Moment’s Peace
Potent Basilisk

End of Turn Discard
My Thoughts

I don’t think this deck actually works really, but I’ll play this out and do my best :slight_smile:


I assume intimidate will stop during your upkeep. If it lasts until end of your turn, I will switch Vandy with Garth. (Decision was made before drawing, but I can redraw if you want).

[CAMS23] Round2 P2T5

P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Star-Crossed Starlet (3/2)


STARTING HAND
Nimble Fencer (2/3)
Older Brother (2/2)
Leaping Lizard (3/5)


WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)


NextHand

Brick Thief (2/1)
Wither
Leaping Lizard (3/5)
Bloom


Discard

Older Brother (2/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)


Tech 2 card(s)
Get Paid + float - ($10)
Lizard - ($9)
Maxband Garth, fetch guide - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy L5 + (5/6)
  • :target: Lookout:

In Play:

  • Garth L7 (3/4)
  • Skeleton
  • Grounded Guide (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I expect fairie dragon so I want lizard (even with a feather) to kill a mimic. Don’t want to spend money on tower, so le’ts do it with guide. Feather + wither will be nasty, but than Frozen will have hardly no defense and no cards. I don’t play fencer that I don’t give another mimic haste.

I hate skipping a worker, but I hate even more to be dependent on luck for the next hand. So worker skip will allow me to draw the cycle completely, if garth, skel + Vandy survive. That should be enough to decide the game.

@FrozenStorm’s turn!

No you have it right. I, however, don’t really know what I’m doing :slight_smile:

CAMS23 Game 2 Player 1, Turn 6

P1 [Bashing]/Balance/Growth vs P2 Finesse/Demon/Necro

Current balance patch changes in effect

Starting Hand

Bloom
Moment’s Peace
Potent Basilisk

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)
All Teched Cards

Polymorph: Squirrel, Tyrannosaurus Rex
Moment’s Peace, Tyrannosaurus Rex
Fairie Dragon, Potent Basilisk
Intimidate, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Midori (7)
  • Moment’s Peace (5)
  • Potent Basilisk (2)
  • Worker (1)
Workers

Bloom, Brick Thief, Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Midori (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Potent Basilisk (3/5)
  • Wandering Mimic (4/4)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Tyrannosaurus Rex
Iron Man

End of Turn Discard
My Thoughts

One gold short from the tech 3 + moment’s peace, unfortunately, let’s hope I draw the Fairie Dragon next turn and at least do a little counter damage lol


Ah nice, TRex rush? I think it is a very good strategy. But I tried it before the tournament against Zango, and it is usually not working against Finese, even though I theched against Fairie Dragon.

[CAMS23] Round2 P2T6

P1 [Bashing]/Balance/Growth vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)


STARTING HAND
Bloom
Leaping Lizard (3/5)
Wither
Brick Thief (2/1)
Dark Pact
Nimble Fencer (2/3)
Spark
Maestro (3/5)
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)


WORKERS
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Bloom


NextHand

Maestro (3/5)
Older Brother (2/2)
Star-Crossed Starlet (3/2)
Dark Pact


Discard

Dark Pact
Brick Thief (2/1)
Spark


Tech 2 card(s)
Get Paid - ($9)
sac old skel for draw
DP - ($8)
make skeleton, sac for draw - ($7)
Maestro - ($4)
Fencer
fetch & play DP (discard 1, draw 1, rs, draw 1, then DP to discard) - ($2)
Starlet
Tenderfoot
3 virtuosos break your tech 2
Lizard - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite: Leaping Lizard (3/5)
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Garth L7 (3/4)
  • Grounded Guide (4/4)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)
  • Tenderfoot (1/2)
  • Vandy L5 + (5/6)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

@FrozenStorm’s turn!

Was one gold short last turn of the tech 3 + moment’s peace. Maestro is so good lol :slight_smile: The Lizards give me no real punish here and I have no way really to stop the onslaught of virtuosos coming, so I will GG WP it here! @zango new Troq not necessarily looking “top tier” yet, though I do like new Intimidate :slight_smile:

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GG WP @FrozenStorm! Yes Finese has strong tech 2 units with no real weakness when you ensure card draw.

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