Not much I can do besides cleaning up the board a bit… Now it’s your turn to wreck havoc, at least you have to start almost from scratch…
XCAFS23 round 4 part 2 P2T5
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Research & Development
Feral Strike
STARTING HAND
Spark
Hyperion (4/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Bloom
Immortal (5/5)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
NextHand
Temporal Distortion
Immortal (5/5)
Feral Strike
Temporal Distortion
Older Brother (2/2)
Tech 2 card(s)
Get Paid + float - ($10)
messenger & hyperion trade SL, draw 1 - ($9)
max attacks prynn, sparkshot neo
Hyperion kills prynn, max to midband, draw 1 - ($4)
Spark neo - ($3)
maxband max flickers Hyperion - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite: Hyperion (4/5)
Scavenger:
Technician:
Lookout:
In Play:
- Max (3/4, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
60% to draw one of my TDs for the tech break, but no such luck… and even though these trades were not really good ones, I’m now 6g ahead on the table plus a card more in hand but I really don’t have the slightest idea whether this will be sufficient