Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

You got me there. Last desperate stand, here I come:

game3 P2T6

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Zarramonde, the Obliterator (11/11)


STARTING HAND
Maestro (3/5)
Dark Pact
Spark
Bloom
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Maestro (3/5)
Maestro (3/5)
Brick Thief (2/1)
Leaping Lizard (3/5)
Blademaster (7/5)


Tech 2 card(s)
Get Paid - ($10)
vandy - ($8)
DP my base - ($7)
fencer - ($5)
river - ($3)
garth - ($1)
Tech lab - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (4/1)
  • :psfist: Elite: Nimble Fencer (2/3)
  • :ps_: Scavenger: garth (1/3, lvl1)
  • :pschip: Technician: vandy (2/3, lvl1)
  • :target: Lookout: river (2/3, lvl1)

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this is desperate