You got me there. Last desperate stand, here I come:
game3 P2T6
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Zarramonde, the Obliterator (11/11)
STARTING HAND
Maestro (3/5)
Dark Pact
Spark
Bloom
Nimble Fencer (2/3)
WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
NextHand
Maestro (3/5)
Maestro (3/5)
Brick Thief (2/1)
Leaping Lizard (3/5)
Blademaster (7/5)
Tech 2 card(s)
Get Paid - ($10)
vandy - ($8)
DP my base - ($7)
fencer - ($5)
river - ($3)
garth - ($1)
Tech lab - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Star-Crossed Starlet (4/1)
Elite: Nimble Fencer (2/3)
Scavenger: garth (1/3, lvl1)
Technician: vandy (2/3, lvl1)
Lookout: river (2/3, lvl1)
In Play:
*
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
this is desperate