GL & HF then again!
So far nothing fancy, and tbh: when shortly discussing the deck, moby came up with 5 different (partially intervining) strategies (nothing too fancy) and I still have to decide which road to take… Let’s see where this game goes and take it from there
casual zango vs dwarddd game 4 P2T1
P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Mad Man (1/1)
Charge
Pillage
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
WORKERS
Careless Musketeer (2/1)
NextHand
Bloodburn
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)
Scorch
Discard
Pillage
Mad Man (1/1)
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bogre - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Bloodrage Ogre (3/2)
Elite:
Scavenger: Cal (2/3, lvl1)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Didn’t think it would be such a huge thing to go back to standard random split. Would have loved my messenger in my second hand, but can’t complain. The split this is pretty awesome.