[2.1a] Testing - Zango v FrozenStorm - Garrison Nerf - Burning Legion

then let’s get started for real!

tbh that garth sacrifice was quite a surprise, but I alreafy was confused how your garth start functions with your preference for an early DP. Now I have my answer :sweat_smile:

edit: forgot my teched cards, spectators please look into discard pile

Balance tests game 1 P2T3

P1 [Demonology]/Necromancy/Finesse vs. P2 [Fire]/Peace/Demonology

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Pillage
Charge
Bloodburn
Nautical Dog (1/1)


WORKERS
Careless Musketeer (2/1)
Scorch
Bloodburn


NextHand

Makeshift Rambaster (1/2)
Lobber (2/2)
Bombaster (2/2)
Lobber (2/2)
Mad Man (1/1)


Discard

Bloodrage Ogre (3/1)
Charge
Nautical Dog (1/1)
Pillage
Drill Seargeant
Garrison


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5, lvl5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II (Peace) HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

LOL, Frozen and his beloved GY…
I’m pretty sure that Vandy will die here, but at the cost of 6g and a tech skip that seems fine. I guess he has 2x Fencer + 1x Starlet + 1x DP in his cycle now, that might give me enough time to get the tech 2 head start that Peace needs against Nightmare.
The Garrison nerf is very interesting as I was already thinkging about maybe not even teching a Garrison but instead go for a DP heavy DS strategy