I want 2-attack patrollers here to trade with Ogre / Zane, so we’re probably looking at Tiger Cub and Rook. Putting both 3-cost patrollers in next hand, if I don’t need them I can use Merfolk Prospector instead.
Starting hand: 5
Tiger Cub
Young Treant
Forest’s Favour
Rampant Growth
Rich Earth
Merfolk Prospector
Playful Panda
Spore Shambler
Ironbark Treant
Verdant Tree
Thoughts
I’m going to gamble and say that, if Frozen techs similarly to last time, he can’t get board presence to threaten my Tech II quickly enough if I go for Birds and Tiny Basilisk. Sharks could bypass the Basilisk to take out Tech II, but I’d be surprised to see it so early. I could take Boulder instead, but I want something that hits back and stops Frozen building up a Red board.
Young Treant
Rampant Growth
Bird’s Nest
Tiny Basilisk
Thoughts
I get one more reshuffle here, so I should be able to get in some Kidnappings in case of Ancients or the like. I’m going to experiment with Barbarbarians if I can get some tech breathing room: it’s been a while, and Kidnapping an Ancient can potentially make them dangerous.
It’s unlikely that Frozen would run Rook into Tiny Basilisk, so there’s little point in putting it in Squad Leader. Rook, therefore, gets to stand in front, and not be killed by just raw Rook and Nautical Dog. Panda goes in Elite, in case of Taxman.
Brogre dies to your Rook, my Rook kills, my Rook to level 3
Dog trades Panda
GPT trades Tiny B, steals your scavenger gold (9)
Bird’s Nest (7)
Midband Rook (5)
Worker (4)
Tech 2 Growth (0)
Workers
Mad Man, Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 2 rs Draw 4
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 Growth
In Patrol:
Squad Leader:
Elite:
Scavenger: Tweetie Bird (1/1)
Technician: Big Bird (1/1)
Lookout:
In Play:
Rook (3/5 lvl 5)
Bird’s Nest
Economy Info:
Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Makeshift Rambaster
Pillage
Blooming Ancient
Bloodrage Ogre
End of Turn Discard
My Thoughts
Seeing as CM didn’t reshuffle yet, I really like my chances of pulling off some nasty bird attacks here Grabbing Polymorph for the enemy fliers though
Not too scared of hasty fliers as that’ll be tough to pull off with only 3 cards and 10g, so might as well come at Prospector and killing Midori gets me an easy Rook max for ground control. We’ll see if I want earthquake, for now I think Panda and Sharks is stuff I’ll want regardless
Blooming Ancient
Gunpoint Taxman
Nautical Dog
Polymorph: Squirrel
End of Turn Discard
My Thoughts
Yeap, I think with the tech 2 down, I don’t have much to fear. Drakk can do his best with a kidnapping but there aren’t any easy wins and I have a ton of win con threats. I could split Stampede + Earthquake, but I think Rook and birds are safe enough that double Earthquake ought to suffice
I’ll concede there, there’s not much I can do. @zango
I didn’t have nearly aggressive enough of a start, and my tech choices were a little all over the place.
GG WP @charnel_mouse ! I think the turn 3 patrol was a pivotal point; having Tiny B in technician instead of scavenger would have made it much harder for me to command the board and add Rook as a win con threat. That and yeah the Tech Lab w/o Blood was a little too slow I think.