Interesting patrol
XCAFS23 R3Part2: Player 1, Turn 4
P1 Miracle Grow vs P2 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Makeshift Rambaster
Mad Man
Birds Nest
Charge
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Elm, Polymoyph: Squirrel
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Brogre dies to your Rook, my Rook kills, my Rook to level 3
- Dog trades Panda
- GPT trades Tiny B, steals your scavenger gold (9)
- Bird’s Nest (7)
- Midband Rook (5)
- Worker (4)
- Tech 2 Growth (0)
Workers
Mad Man, Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Growth
In Patrol:
Squad Leader:
Elite:
Scavenger: Tweetie Bird (1/1)
Technician: Big Bird (1/1)
Lookout:
In Play:
- Rook (3/5 lvl 5)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Makeshift Rambaster
Pillage
Blooming Ancient
Bloodrage Ogre
End of Turn Discard
My Thoughts
Seeing as CM didn’t reshuffle yet, I really like my chances of pulling off some nasty bird attacks here Grabbing Polymorph for the enemy fliers though