[XCAFS23] Round7 part2: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

XCAFS23 round 7 part 2 P1T11

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Maestro (3/5)
Research & Development
Temporal Distortion
Temporal Distortion
Hyperion (4/5)
Tricycloid (4/4)*
Ready or Not
Star-Crossed Starlet (3/2)
Research & Development
Tenderfoot (1/2)
Hyperion (4/1)
Star-Crossed Starlet (3/2)
Tricycloid (4/3)
Nimble Fencer (2/1)
Barkcoat Bear (5/5)
Feral Strike
Nimble Fencer (2/1)
Research & Development


WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
Wither
Timely Messenger (1/1)
Brick Thief (2/1)
Bloom
Feral Strike
Immortal (5/5)
Barkcoat Bear (5/5)


NextHand

Feral Strike
Research & Development
Tricycloid (4/4)*
Temporal Distortion
Tricycloid (4/3)


Tech 0 card(s)
Get Paid - ($14)
R&D - ($12)
R&D - ($10)
Max discard & draw
maestro - ($7)
feral strike brings 2 hyperion from hand - ($3)
fencer, tenderfoot, 2x starlet for free
a fencer suicides into vir
Hyperion kills vir and barely survives, RS 4 draw 1
TD exhausted hyperion into guide - ($1)
hyperion attacks base down to 11, draw 1
fencer for free
Cal 4, flagbearer 3, fencer 4, fencer 4, starlet 5, starlet 5, tenderfoot 3 attack base down to -17 GG
worker - ($0)

Float ($0)
Discard 6, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Max (3/4, lvl5)
  • Cal (4/5, lvl5)
  • Granfalloon Flagbearer (3/1)
  • Nimble Fencer (4/3)
  • Hyperion (5/4)
  • Star-Crossed Starlet (6/2)
  • Star-Crossed Starlet (6/2)
  • Tenderfoot (3/2)
  • Nimble Fencer (4/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 15
Thoughts

seriously? bottom decked my singular feral strike, but it doesn’t matter…

That game was extreme. Usually in a late game state the games become easier to think through. But purple has so many different angles of attack, it’s been a continuous headache to think about all angles and to decide against what threats to shield myself and what threats to just accept.
Also I’ve never before had a game where I got 15 (!) workers… Crazy!

That’s definitely been another fun one, looking forward to the next rematch! GG & WP!!

(I’ll wait before posting the next round for a few hours so that someone can check this turn for errors, even though I’m pretty sure everything is legit)

2 Likes