XCAFS23 round 7 part 2 P1T11
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Maestro (3/5)
Research & Development
Temporal Distortion
Temporal Distortion
Hyperion (4/5)
Tricycloid (4/4)*
Ready or Not
Star-Crossed Starlet (3/2)
Research & Development
Tenderfoot (1/2)
Hyperion (4/1)
Star-Crossed Starlet (3/2)
Tricycloid (4/3)
Nimble Fencer (2/1)
Barkcoat Bear (5/5)
Feral Strike
Nimble Fencer (2/1)
Research & Development
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
Wither
Timely Messenger (1/1)
Brick Thief (2/1)
Bloom
Feral Strike
Immortal (5/5)
Barkcoat Bear (5/5)
NextHand
Feral Strike
Research & Development
Tricycloid (4/4)*
Temporal Distortion
Tricycloid (4/3)
Tech 0 card(s)
Get Paid - ($14)
R&D - ($12)
R&D - ($10)
Max discard & draw
maestro - ($7)
feral strike brings 2 hyperion from hand - ($3)
fencer, tenderfoot, 2x starlet for free
a fencer suicides into vir
Hyperion kills vir and barely survives, RS 4 draw 1
TD exhausted hyperion into guide - ($1)
hyperion attacks base down to 11, draw 1
fencer for free
Cal 4, flagbearer 3, fencer 4, fencer 4, starlet 5, starlet 5, tenderfoot 3 attack base down to -17 GG
worker - ($0)
Float ($0)
Discard 6, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Maestro (4/5)
Elite:
Scavenger:
Technician: Grounded Guide (4/4)
Lookout:
In Play:
- Max (3/4, lvl5)
- Cal (4/5, lvl5)
- Granfalloon Flagbearer (3/1)
- Nimble Fencer (4/3)
- Hyperion (5/4)
- Star-Crossed Starlet (6/2)
- Star-Crossed Starlet (6/2)
- Tenderfoot (3/2)
- Nimble Fencer (4/3)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tech Lab HP: 4 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 15
Thoughts
seriously? bottom decked my singular feral strike, but it doesn’t matter…
That game was extreme. Usually in a late game state the games become easier to think through. But purple has so many different angles of attack, it’s been a continuous headache to think about all angles and to decide against what threats to shield myself and what threats to just accept.
Also I’ve never before had a game where I got 15 (!) workers… Crazy!
That’s definitely been another fun one, looking forward to the next rematch! GG & WP!!
(I’ll wait before posting the next round for a few hours so that someone can check this turn for errors, even though I’m pretty sure everything is legit)