Yeah, I have both Blademasters in this hand so nothing to even stall for/with. GG WP!
You’re up as P1.
Yeah, I have both Blademasters in this hand so nothing to even stall for/with. GG WP!
You’re up as P1.
GG WP
I have severly underestimated your strategy with this deck and played too optimistic. Also your start wasn’t close to an optimal one with AS in the starting hand and me being able to punish your gamble turn 2. Without wanting to sound cocky, I think the future P2 matches are going to be way more intense than the ones with me being P1 as white usually struggles with being P2. Let’s swap sides at least once, after that we should probably stick to me being P2.
GL & HF with game number 2:
game2 P1T1
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
STARTING HAND
Helpful Turtle (1/2)
Tenderfoot (1/2)
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
WORKERS
Fruit Ninja (2/2)
Timely Messenger (1/1)
Spark
Older Brother (2/2)
Brick Thief (2/1)
Wither
Bloom
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot (lucky me) - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P2T1
STARTING HAND
Snapback
Fox Viper
Safe Attacking
Fox Primus
Grappling Hook
WORKERS
Fox Primus
Sensei’s Advice
Aged Sensei
Smoker
Savior Monk
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Safe Attacking - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Zango’s turn!
game2 P1T2
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Brick Thief (2/1)
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Wither
WORKERS
Fruit Ninja (2/2)
Spark
Bloom
Brick Thief (2/1)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
vandy kills technician
tenderfoot pings your base
brother - ($2)
tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P2T2
TECH
Nimble Fencer
Discord
STARTING HAND
Savior Monk
Smoker
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer
WORKERS
Fox Primus
Smoker
Sensei’s Advice
Discord
Grappling Hook
Morningstar Flagbearer
Fox Viper
Tech 2 card(s)
Get Paid + float + technician - ($7)
Worker - ($6)
Tech 1 - ($5)
Savior Monk - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Zango’s turn!
game2 P1T3
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)
STARTING HAND
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Bloom
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Wither
Timely Messenger (1/1)
Maestro (3/5)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
midband vandy kills SL - ($4)
fencer - ($2)
fencer, brother, tenderfoot break tech 1
turtle - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
if he doesn’t have discord now, I’m pretty sure the game is over before it begun. but even if he has it, the situation is pretty awesome for me
Post draw: RS Draw 1 Maestro
P2T3
TECH
Doubling Barbarbarian
Sparring Partner
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Discord
Fox Viper
Grappling Hook
WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice
Aged Sensei
Nimble Fencer
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River - ($4)
Discord kills Tenderfoot and Older Brother - ($2)
Fox Viper - ($0)
Rebuild tech 1.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Zango’s turn!
game2 P1T4
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
TECH
Maestro (3/5)
Dark Pact
STARTING HAND
Wither
Nimble Fencer (2/3)
Timely Messenger (1/1)
Maestro (3/5)
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Bloom
Star-Crossed Starlet (3/2)
Older Brother (2/1)
Brick Thief (2/1)
Tech 2 card(s)
turtle heals
Get Paid - ($7)
Worker - ($6)
fencer - ($4)
Tech 2 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
so here it is, the expected discord. let’s hope he doesn’t have the second one now
P2T4
TECH
Martial Mastery
Doubling Barbarbarian
STARTING HAND
Aged Sensei
Nimble Fencer
Snapback
Sensei’s Advice
WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice
Doubling Barbarbarian
Morningstar Flagbearer
Savior Monk
Snapback
Martial Mastery
Doubling Barbarbarian
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
River and Fencer kill SQL.
Viper kills Turtle, you draw.
Aged Sensei - ($4)
Tech 2 (Strength) - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Zango’s turn!
game2 P1T5
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
TECH
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
STARTING HAND
Star-Crossed Starlet (3/2)
Brick Thief (2/1)
Bloom
Older Brother (2/1)
Maestro (3/5)
Dark Pact
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Maestro (3/5)
Timely Messenger (1/1)
Bloom
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
fetch & play DP - ($5)
Maestro - ($2)
starlet & tenderfoot for free
Thief, pings your tech 2, my base to 19 - ($0)
exhaust starlet & fencer for tech 2 break
exhaust tenderfoot for 2 damage on tower
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
again not my a game. completely forgot safe attacking when evaluating my future turns and what the board state then will be. but still this game is already won. He has no way to recover his hand size properly and let him overextend to do some damage (two-step plus starlet really would be a threat) - this deck recovers so ultra fast, there is nothing to worry about
P2T5
TECH
Appel Stomp
Appel Stomp
STARTING HAND
Savior Monk
Doubling Barbarbarian
Morningstar Flagbearer
WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice
Snapback
Sparring Partner
Discord
Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
River to maxband - ($5)
Exhaust Sensei to buff Fencer.
River and Fencer kill Maestro.
Savior Monk - ($4)
Morningstar Flagbearer - ($2)
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Zango’s turn!
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
TECH
Blademaster (7/5)
Blademaster (7/5)
STARTING HAND
Maestro (3/5)
Timely Messenger (1/1)
Bloom
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom
Nimble Fencer (2/3)
Dark Pact
Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)
Tech 2 card(s)
starlet takes 1
Get Paid - ($9)
worker - ($8)
Maestro - ($5)
messenger - ($4)
Thief trades SL, pings tech 2, heals my base
tenderfoot breaks tower
fencer kills flagbearer
starlet trades monk
Garth - ($2)
skel - ($1)
messenger trades river, vandy to maxband, doom AS & skel
vandy breaks tech 2
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
maxband rook is probable, but don’t see him as a problem especially in case Maestro survives or if I draw another virtuoso and garth survives. But with two virtuosos, possibly a technician draw, midband Garth draw and two DP in my current deck of 6 it should be a safe bet, even in case of Snapback/reversal/whatever
Sorry for the late reply, had a busy day yesterday.
P2T6
TECH
Rambasa Twin
Martial Mastery
STARTING HAND
Discord
Sparring Partner
Snapback
Martial Mastery
WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice
Doubling Barbarbarian
Appel Stomp
Appel Stomp
Doubling Barbarbarian
Rambasa Twin
Tech 2 card(s)
Get Paid + float + scav + technician - ($12)
Rebuild tech 2.
Rook, to maxband - ($3)
Heroes’ Hall - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Zango’s turn!
Don’t you worry!
Did you change your job after the PhD?
game2 P1T7
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
TECH
Grounded Guide (4/4)
STARTING HAND
Dark Pact
Nimble Fencer (2/3)
Leaping Lizard (3/5)
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom
Dark Pact
Star-Crossed Starlet (3/2)
Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)
Dark Pact
Grounded Guide (4/4)
Tech 1 card(s)
Get Paid + float - ($11)
DP my base - ($10)
fencer for free
lizzo - ($9)
skel - ($8)
turtle - ($6)
Tech 3 - ($1)
exhaust my three virtuosos to bring your base down to 5
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
was shortly considering soul stone…
This should be it, so tech 3 obviously is overkill, but well…
On the off chance he snapbacks vandy and plays double discord this is the safest bet to a direct victory.
GG WP! I tried to be creative and it absolutely did not pay off
I’m starting a post-doc position soon. In the meantime I have a few projects which I’ve been putting off for anywhere between 6 months and 3 years…
GG WP!
That early discord was timed perfectly. Do you think you might have a real chance as P2 or should we focus on you being P1 in order to evaluate the need for further nerfs of this deck?
Make the best of this transition phase! I chose to leave academia after the PhD but I can relate to this very special phase in life having it’s virtues, so enjoy!
Well, it’s my turn as P1 anyway, so let’s do another game and see.
P1T1
STARTING HAND
Sensei’s Advice
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer
WORKERS
Fox Viper
Safe Attacking
Grappling Hook
Fox Primus
Snapback
Aged Sensei
Savior Monk
Sensei’s Advice
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Again, no Sensei to open with… I do have Hook in my next hand tho, so Grave comes out.
@Zango’s turn!
Okay here we go!
GL & HF
game3 P2T1
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
STARTING HAND
Helpful Turtle (1/2)
Bloom
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Tenderfoot (1/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Spark
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1T2
TECH
Rambasa Twin
Nimble Fencer
STARTING HAND
Aged Sensei
Fox Primus
Snapback
Grappling Hook
Safe Attacking
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Rambasa Twin
Snapback
Savior Monk
Safe Attacking
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hook Brother to lookout.
Grave kills Brother.
Grave to midband - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
HH didn’t really work last time.
@Zango’s turn!
game3 P2T2
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Wither
WORKERS
Fruit Ninja (2/2)
Wither
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spark smoker to hand - ($4)
midband vandy attacks grave - ($2)
messenger trades grave, vandy to maxband - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold: