That’s a cool head start
XCAFS23 round 1 part 1 P1T2
P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Huntress (3/3)
Nimble Fencer (2/3)
STARTING HAND
Older Brother (2/2)
Bloom
Timely Messenger (1/1)
Spark
Wither
WORKERS
Fruit Ninja (2/2)
Wither
NextHand
Bloom
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
spark + messenger+ tenderfoot + Cal kill rook - ($2)
brother - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:
In Play:
- Cal (3/4, lvl3)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
this sucks. I wasn’t aware how easily this expected opening can lead to T2 maxband rook or very good trades for him… so maximum aggro it is for me, let’s see how aggro he wants to answer