That’s been a very nice line that I was completely unaware of. Didn’t consider PoP to be a thing…
But with immortal still being a constant threat, tbh I don’t feel like this tech break really is so bad for me, as you are very limited in your resources next turn, both in terms of gold as in terms of cards. I like!
XCAFS23 FINALS round 9 part 1 P2T6
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Now!
Now!
Hyperion (4/5)
Tenderfoot (1/2)
Bloom
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Spark
Wither
Helpful Turtle (1/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
NextHand
Temporal Distortion
Older Brother (2/2)
Immortal (5/5)
Hyperion (4/5)
Temporal Distortion
Tech 0 card(s)
technician draw
Get Paid - ($10)
rebuild tech 2
thief repairs my base, pings your tech 2 - ($8)
Cal - ($6)
immortal kills vir, Cal to midband
maxband Cal - ($4)
Bloom Cal - ($2)
worker - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Cal (5/6, lvl5)+
Elite:
Scavenger:
Technician: Brick Thief (2/1)
Lookout:
In Play:
- Immortal (5/3)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
Thoughts
don’t see a way he can break through this with only 7g and next turn I have >75% to wreck havoc