This is not great…
Game 5 Player 2, Turn 5
Current balance patch changes in effect
Starting Hand
Doom Grasp
Abomination
Thieving Imp
Sickness
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (9+2float)
- Tech 2 Cards in (except on turn 1)
All Teched Cards
Dark Pact, Metamorphosis
Hooded Executioner, Cursed Ghoul
Doom Grasp, Abomination
Crypt Crawler, Sickness
Main:
- Thieving Imp, discard #2 of 4 (8)
- Vandy kills TD, takes 2
- Maxband Vandy, doom Newsman and Imp (4)
- Hero’s Hall (2)
- Worker (1)
Workers
Sickness, Skeletal Archery, Graveyard, Poisonblade Rogue, Pestering Haunt
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
Base HP: 14
- Tech1 HP: 4
- Tech2 HP: 5 DISEASE
- Hero’s Hall HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Thieving Imp (4/4 doomed)
Lookout:
In Play:
- Vandy (5/6 lvl 5)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Cursed Ghoul
Hooded Executioner
Abomination
Deteriorate
Sacrifice the Weak
End of Turn Discard
My Thoughts
Could be Art of War rush now… Spose I’ll worker Sickness, and try again on Doom Grasp