Blue (thehug0naut) vs Black (Frozenstorm) balance testing

This is not great…

Game 5 Player 2, Turn 5

P2 Black vs P1 Blue

Current balance patch changes in effect

Starting Hand

Doom Grasp
Abomination
Thieving Imp
Sickness
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (9+2float)
  • Tech 2 Cards in (except on turn 1)
All Teched Cards

Dark Pact, Metamorphosis
Hooded Executioner, Cursed Ghoul
Doom Grasp, Abomination
Crypt Crawler, Sickness


Main:

  • Thieving Imp, discard #2 of 4 (8)
  • Vandy kills TD, takes 2
  • Maxband Vandy, doom Newsman and Imp (4)
  • Hero’s Hall (2)
  • Worker (1)
Workers

Sickness, Skeletal Archery, Graveyard, Poisonblade Rogue, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 4
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (4/4 doomed)
  • :target: Lookout:

In Play:

  • Vandy (5/6 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Cursed Ghoul
Hooded Executioner
Abomination
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

Could be Art of War rush now… Spose I’ll worker Sickness, and try again on Doom Grasp