Here he comes, my beloved bogre!
Balance tests game 2 P1T3
P1 [Fire]/Peace/Demonology vs. P2 [Demonology]/Necromancy/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Drill Sergeant (3/3)
STARTING HAND
Bloodrage Ogre (3/2)
Scorch
Lobber (2/2)
Bombaster (2/2)
Nautical Dog (1/1)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
NextHand
Charge
Makeshift Rambaster (1/2)
Mad Man (1/1)
Pillage
Discard
Bombaster (2/2)
Nautical Dog (1/1)
Flagstone Garrison (4)
Drill Sergeant (3/3)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
lobber kills SL - ($4)
bogre - ($2)
Vandy kills your Vandy, you draw, doom haunt & lobber
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Bloodrage Ogre (3/2)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Vandy (4/5, lvl5)
- Lobber (4/3, doomed)
Buildings:
Base HP: 20
Tech I HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 2
- Workers: 7
Thoughts
this one was a bit tricky. I think I want to break this gy next turn, so I choose the pay that’s a bit risky with bogre. if I miss on the lobber with drawing 4 out of 5, this decision will look plain dumb…
I find myself to plan for not really using Garrison, which seems to hint that the need really is a big one. but I still like it!