[2.1a] Testing - Zango v FrozenStorm - Garrison Nerf - Burning Legion

Here he comes, my beloved bogre!

Balance tests game 2 P1T3

P1 [Fire]/Peace/Demonology vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Drill Sergeant (3/3)


STARTING HAND
Bloodrage Ogre (3/2)
Scorch
Lobber (2/2)
Bombaster (2/2)
Nautical Dog (1/1)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch


NextHand

Charge
Makeshift Rambaster (1/2)
Mad Man (1/1)
Pillage


Discard

Bombaster (2/2)
Nautical Dog (1/1)
Flagstone Garrison (4)
Drill Sergeant (3/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
lobber kills SL - ($4)
bogre - ($2)
Vandy kills your Vandy, you draw, doom haunt & lobber

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Lobber (4/3, doomed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

this one was a bit tricky. I think I want to break this gy next turn, so I choose the pay that’s a bit risky with bogre. if I miss on the lobber with drawing 4 out of 5, this decision will look plain dumb…
I find myself to plan for not really using Garrison, which seems to hint that the need really is a big one. but I still like it!