Guess it’s just on me then lol should’ve thought about patrol a bit more…
Game 5 Player 2, Turn 4
Current balance patch changes in effect
Starting Hand
Crypt Crawler
Skeletal Archery
Deteriorate
Summon Skeletons
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 Cards in (except on turn 1)
All Teched Cards
Hooded Executioner, Cursed Ghoul
Doom Grasp, Abomination
Crypt Crawler, Sickness
Main:
- Vandy (6)
- Deteriorate Soldier (5)
- Hero’s Hall (3)
- Worker (2)
Workers
Graveyard, Poisonblade Rogue, Pestering Haunt
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: DOWN DISEASE
- Hero’s Hall HP: 4
In Patrol:
Squad Leader: Vandy (2/3a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 2
- Workers: 9
End of Turn Hand
Doom Grasp
Abomination
Thieving Imp
Sickness
Sacrifice the Weak
End of Turn Discard
My Thoughts
Not great lol… Next turn Doom Grasp hopefully gets us back in the game