XCAFS23 round 3 part 2 P2T2
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Hyperion (4/5)
STARTING HAND
Bloom
Timely Messenger (1/1)
Tenderfoot (1/2)
Spark
Wither
WORKERS
Fruit Ninja (2/2)
Wither
NextHand
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Hyperion (4/5)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom Cal - ($3)
Tech 1 - ($1)
Cal stealthily kills Max, you draw, midband heals
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite: Older Brother (2/2)
Scavenger:
Technician:
Lookout:
In Play:
- Cal (4/5, lvl3)+
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
BS is so crazily overpowered… only 2g to thin out the deck and on a side note additional +1 attack to all units…
Post draw: this sucks!