Let’s just trade tech 2s ad nauseum
XCAFS23 R2P2 Player 1, Turn 6
P1 Miracle Grow vs P2 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Bombaster
Blooming Ancient
Surprise Attack
Gunpoint Taxman
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Ardra’s Boulder
Bird’s Nest, Dinosize
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Zane (7)
- Surprise Attack (2)
- Shark trades turtle
- Other shark and dog trade Argo, you get 1g
- Zane and Rambaster break your tech2, your base to 13
- Gunpoint Taxman (0)
Workers
Bird’s Nest, Careless Musketeer, Scorch, Pillage, Bloodburn
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Gunpoint Taxman (3/3a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Zane (2/2 lvl 1)
- Makeshift Rambaster (1/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Surprise Attack
Bird’s Nest
Ardra’s Boulder
Nautical Dog
End of Turn Discard
My Thoughts
Showdown base race? Guess we’ll see?